[Gameplay Improvements]
We have implemented the following updates to enhance the overall gameplay experience:
Revised the behavior of the “white circle” that appears when caught by an enemy. It will now slowly fill up if even a small amount of voice is detected, but will require a loud scream to fill quickly. This allows players to better distinguish between when no sound is being picked up and when their voice is simply too quiet.
Previously, the "scream" effect was unintentionally effective in all directions, making it possible to clear the game by simply shouting constantly, which led to a monotonous experience. We have now adjusted this so that screams only affect the area in front of the player.
Clarified the traits of certain enemies. In addition, when the player gets a Game Over due to specific enemies, an advice message will now appear to assist in understanding how to avoid them.
Fixed an issue that made it difficult to encounter certain enemies.
Adjusted the number of keys required in some stages.
Adjusted the scream detection threshold to reduce false triggers from regular speaking during livestreams.
Balanced the volume of certain background music (BGM) and sound effects (SE).
Added a UI at the beginning of the game to explain the characteristics of each difficulty mode.
[Bug Fixes]
Fixed various minor bugs to improve stability and gameplay.
[Upcoming Fixes and Improvements]
Based on your feedback and gameplay streams, we plan to address the following:
Lack of overall content volume
Many players have commented that the experience from start to finish feels too short.
We are considering adding new game modes and gameplay mechanics to expand the experience.
We will continue improving the game through future updates to ensure it aligns with the experience our development team aims to deliver.
Thank you for your continued support.
