[Bug Fix Report]
We have implemented fixes for the following issues:
Fixed a bug where the "white circle"—which responds to microphone input—would sometimes stop functioning when the player was caught by the enemy.
Additionally, in cases where the microphone is detecting sound but the scream volume is insufficient to trigger a response, a message will now appear indicating that the volume is too low.
Fixed an issue where the retry function would not work on the retry screen.
Specifically, we addressed a bug where the mouse cursor would not appear, preventing players from selecting the retry button.
[Upcoming Fixes and Improvements]
Thanks to your feedback and gameplay streams, we have identified several areas for improvement. We are currently reviewing the following issues:
Lack of overall game volume
Many players have noted that the experience from start to finish feels too short. We are exploring ways to expand the gameplay content.
Overly strict detection of the “white circle” when caught
Even when players intentionally scream, the input may not be recognized. We are considering adjustments to make the detection more forgiving.
Streaming issue where regular speaking triggers a “scream”
In streaming situations, normal talking can unintentionally count as a scream and raise the scream threshold. We plan to make adjustments for better compatibility with live commentary.
Unclear difference between “STREAMER” (highest difficulty) and other modes
We will improve the UI and in-game descriptions to better highlight the unique features of each mode.
These issues do not align with the experience we aim to deliver, and we are committed to addressing them in future updates.
