A few smaller updates have been released recently for BlastZone 2. The biggest updates included are improvements to the “Interp/Predict” client smoothing to work better across a wider range of network conditions. The “Interp Only” option is still the default, as it is the most reliable, but the “Interp/Predict” option is very close now and should provide a better experience for most users. This update also includes a number of other improvements and fixes listed below:
v1.24.2.1
- Greatly reduced occasional object rubberbanding when using client "Interp/predict" motion smoothing with poor internet connections
- Improved packet loss compensation for the "Interp/predict" motion smoothing
- Improved multithreading for beam animations and hit detection
- Fixed double beam animation for the client in online multiplayer
- Fixed an occasional flicker for the player ship booster
- Fixed player throwback at the start of the next area when completing the previous area with a power weapon
v1.24.2.2
- Improved multithreading concurrency in several areas -Thread concurrency was slightly reduced in v1.24.2.0 to fix a few crash issues, but the crash fixes have been improved so there is no concurrency sacrifice anymore
As always, to make sure you have the latest update, start the game and check the lower left corner of the title screen for “v1.24.2.2” or higher. Be sure to leave any feedback in the forms. Enjoy!
