As a solo dev from Canada I am happy to announce that Eternal Siege is part of the Canadian Game Sale! Check out the event page and support other Canadian game developers!
https://store.steampowered.com/curator/45548675/sale/CanadiansGamesSale
Patch V0.6 dropped last week, see V0.6 changes below. Let me know what you think! I am already halfway finished V0.7 which should be out within the next week or 2. If you have any suggestions, please let me know in the comments, DM, or the community forums!

V0.6 changes
QOL Updates
- Added a brightness, contrast, gamma, and saturation slider. Moving the slider will also temporarily hide the UI for easier calibration
- Default brightness increased by 50% since the game was too dark by default
- Low HP warning sound now goes off at 50% instead of 25%, with additional visual warnings
- You can now skip the intro cutscene by holding space for 3 seconds
- Modified a bunch of buttons to feel more responsive
- Tooltip hovering sound should now be quieter especially when hovering over multiple items at fast speed
- Fixed an issue where sometimes you cannot collect a gold nugget if it was too far from its drop location
- The image of an unavailable upgrade in a store will now be much darker (but still visible)
- Added 2 buttons on the top right of the screen to change the game speed
Bug Fixes
- MAJOR: Fixed the mage boss getting stuck and pretty much stalling the game when you have the "Delete Arrow on Hit" optimization setting enabled
- Payday loan unlock timer 2 & 3 now start after the tutorial ends, not when the tutorial begins
- Fixed a bug where building highlight outlines sometimes did not delete properly
- Fixed a bug where some tooltips did not match some specific randomly generated market upgrades
- Fixed a bug where the game got really dark when the weather changed (for anyone that played the early V0.6 preview)
Visual Changes
- (Hopefully) Fixed the mountain hole issue around the abandoned mines
- Minor UI polishes, spelling typos, etc
- Building icons now always face the camera
- The resource symbol was inconsistent throughout the game, it has now been updated everywhere
Thank you for your continued support!
