I am very happy to announce that Eternal Siege will be part of the Indie Assemble event being hosted by Excaliber! Check it out here (link may not work until the event starts): https://store.steampowered.com/sale/IndieAssemble
The event starts on May 5th at 10:00 AM PT (7:00 PM CET) and run until May 11th at the same time.
Additionally, I have committed long hours to get an exclusive demo launch, and the hard work has paid off! I was barely able to get the demo finished on time - but it is on track and will launch at the same time as the festival!
The Demo version will be limited and only run up to the Modern Era with a Demo boss at the end. However I left more than half of the systems unlocked so you should get a good idea of how the game feels, just on a shorter time span.
Check out the demo and feel free to give me feedback, even if it is bad! My goal is to make ALL of my projects (including this first project) as best as they can possibly be. Even though this project was a massive learning experience, I will not use a first project as an excuse to make slop. How you do one thing is how you do everything.
V0.4 patch notes (for my lovely full version beta testers) are below. The demo will be launching with the 0.4 version but limited features as per above.
New features
- Demo launch to be available on May 5th!
- Starting in the Roman Era, you can build a bank in the tower area which takes up 4 tower slots. Your investment grows value over time, and the yield depends on the location of the bank
Bug fixes
- If you kill all the hoplites on the hoplite boss wave within a short period, it would stop progressing the game
- Unable to delete the mage tower, instead it would delete something else next to it
- Panic fireball sometimes missed 1-2 units
QOL updates
- Updated more tooltips and hints around some areas that were lacking descriptions
- Simplified a lot of text descriptions in the buildings so they are quicker and easier to read
- Spread out unlocks on modern age so you dont feel overwhelmed with a lot of unlocks all at once
- You now get a prompt when you try to exit the tutorial
- You now get a prompt when you try to exit or restart the game
Balance changes
- Void units damage doubled
- Moved some gathering hut materials closer to where it would make sense (ex: gold nuggets are now near the gold mine)
- Void store - Tank base upgrade increase from +150 to +300
- Void store - Tank multiplier upgrade decreased from +25% to +15%
- Doubled the cost of tank damage multiplier in the oil store
- Bonus waves now have a hard limit of 5 minutes each and are no longer unlimited in time
Visual changes
- Added foliage, rocks, and a few props around the map for visual looks
- Brand new fresh look on all the buildings!
- Roman wall (gate level 2) and Roman towers (tower level 2) got a brand new fresh look as well!
- Added a little bit of special effects when building and deleting towers
- Upgraded the look of the fishing dock and trading dock as well
- Lots of visual UI updates
