We’re proud to announce the first update for our yet to-be-released game! In this update to the Vision Quench Demo we’ve added some new chaotic primitives: Fire and “external forces” which can cause people to slip, fall and fly through the air. Also, we’ve made some changes to the backpack, orb and Entity based on player feedback.

New features:
Fire!!!
New player ability: Slipping and falling
2 new rooms types centered around the themes of Fire and “Ice” (slipping)
All new level generations
2 new items: Molotovs and “Forever Flames”
Poultry Tubelets
Tubelets can fall out of the box and cause you to slip
Backpack:
Knockback and some player actions can cause certain cursed items to spawn effects, even while in the backpack.
Backpack can be knocked off by certain events, allowing deadly cursed items to escape
Orb
Mana is returned to you upon entering a new level
Flashlight mode now drains mana at a very slow rate
Flashlight mode saps mana quickly when used on the Entity
Entity (still a work in progress)
Visual and audio enhancements
Increased time in which players can react to it
Level Timer
Now syncs up correctly with the Entity spawning
Timer overall slower, but speeds up if a player is dead.
Rats
There's slightly less rats
Rat lunges cause knockback
Other
A bunch of bug fixes
A lot of other stuff that I can't remember presently.
We hope you enjoy the new demo update! Feel free to give us feedback on our Discord, our Steam Community page or in the review section – we read each one and take them to heart. Thank you.
