Time for the second alpha build of the in-progress Remaster of Chester One.
A decent amount of time this week was spent cleaning up/organizing code and redoing the base of the menu/mouse input system; so you just know you’re in for a good time!
New/Restored Features
:CupcakeGreen: Camera shake/bounce added for hitting enemies, getting hit, explosions, and more
:CupcakeGreen: How stamps react to being shot now depends on your active Chester level+element. Higher levels cause stamps to be easier to catch.
:CupcakeGreen: Audio Options menu for adjusting levels of music, effects, and ambient sounds
:CupcakeGreen: Restored a lot of missing audio files including ambient background tracks and various movement/attack sounds. Also using some sounds from Chester United.
:CupcakeGreen: Mouse support added for map navigation
:CupcakeGreen: Redone menu system/layout (mostly functional now but will be getting a visual redesign in a future build)
:CupcakeGreen: Step effects added for Chester movement
:CupcakeGreen: Separate sprite sheets for elemental Chesters instead of the old simple recolor
:CupcakeGreen: Can open Shop/Bestiary from the Map screen. (Although not much point to it yet as they’re still broken…!)
Adjustments
:CupcakeYellow: Chegami’s movement is being adjusted to be more like his ChesterUnited-hovering self. Still quite a bit of adjusting to do on this.
:CupcakeYellow: Adjusted gravity/falling rates a little bit to make gameplay feel a little more tight. I will probably continue to adjust this in future builds based on feedback
Bug Fixes
:CupcakeRed: Fixed a few issues with things not scaling to different resolutions correctly
:CupcakeRed: Items that land on moving platforms now move with the platform
:CupcakeRed: Sprites attached to moving platforms reset with that platform correctly
:CupcakeRed: Stamps hit by Grass bullets now always successfully launch themselves into the air.
:CupcakeRed: Gear Shields for LCD Chester’s Special no longer have a set lifespan.
:CupcakeRed: Fixed a bug where wallsliding wasn’t reducing player’s descending rate
:CupcakeRed: Cannon attacks realigned
:CupcakeRed: Enemy shockwave bullets no longer travel through the air
:CupcakeRed: Cannon Fireball bullets now successfully explode into smaller fireballs
Other
:CupcakeBlack: Hold down C, H, E, A, T on the map screen to unlock all Chesters.
:CupcakeBlack: All sorts of behind the scenes stuff. Mmmm, so fun!
To enable the Alpha right click Chester One in your Steam Library, select Properties, and in the Beta branch choose ChesterEngine. You may need to restart your Steam client. NOTE: I would not recommend this version for a first playthrough just yet as there is still quite a bit of missing content and bugs; but if you’ve already played the game and want to take a glimpse at what’s to come then give it a go! :CupcakePurple: Feedback is always appreciated and thanks for your time.
:CupcakeBlue: Now if you'll excuse me, I have some blue and red spheres looking to send me into a swearing tirade. :CupcakeRed: