Week 3. Build 3. Here we go! :squirtyay:
New/Restored Features
:CupcakeGreen: The 'Press Start' screen and the start menu have been combined into one WIP artsy screen.
:CupcakeGreen: Controller rumble for character footsteps, landing, and wallsliding. Going to be adding in options to customize your rumble settings in a future build.
:CupcakeGreen: New mouse-cursor from the Cursor-Universe. Hoping to add some simple animations to him in a future build.
:CupcakeGreen: Game now opens to a loading screen instead of just taking ~15 seconds to open up. Still looking to improve the loading time of this intro screen.
Adjustments
:CupcakeYellow: Reworked jumping and air movement to hopefully feel a little more natural
:CupcakeYellow: Pretty much every Chester had it’s basic movement adjusted in some way or another. Trying to focus on making each Chester really feel like a different and unique character in the remaster and movement is going to be a big part of that.
:CupcakeYellow: Update to Bit-Chester’s companion movement. Instead of orbiting the player and being generally useless it will now track to any enemy you damage or get hit by and idly sit by it being useless! (Still need to add attacks in for the little guy.)
:CupcakeYellow: BLOCKSTER now attacks by launching shockwaves when he lands instead of a normal bullet attack. Going to be fine tuning this in future builds/power it up with leveling.
Bug Fixes
:CupcakeRed: Fixed a bug that caused items to not load correctly after the first level you load.
:CupcakeRed: Reactivating a Companion no longer causes them to just fly away from you like a jerk.
:CupcakeRed: Quit-to-Start popup menu doesn’t remain open when loading a second savefile
:CupcakeRed: 'Create New Save' no longer auto selected on Save Manager menu. That was annoying
:CupcakeRed: Sketchster bullets now interact with stamps
:CupcakeRed: Fixed some more ui-scaling issues
Other
:CupcakeRainbow: Fun behind the scenes stuff like improved target tracking, menu styles, and more!
:CupcakeRainbow: Hold C, H, E, A, and T on the map to unlock all current Chesters
To enable the Alpha right click Chester One in your Steam Library, select Properties, and in the Beta branch choose ChesterEngine. You may need to restart your Steam client. NOTE: I would not recommend this version for a first playthrough just yet as there is still quite a bit of missing content and bugs; but if you’ve already played the game and want to take a glimpse at what’s to come then give it a go! :CupcakePurple: Feedback is always appreciated and thanks for your time.
:CupcakeBlue: I finished everything up in Mania and now my life is an empty sphereless shell. :CupcakeRed: