Time for the second alpha build of the in-progress Remaster of Chester One.
A decent amount of time this week was spent cleaning up/organizing code and redoing the base of the menu/mouse input system; so you just know you’re in for a good time!
New/Restored Features
ːCupcakeGreenː Camera shake/bounce added for hitting enemies, getting hit, explosions, and more
ːCupcakeGreenː How stamps react to being shot now depends on your active Chester level+element. Higher levels cause stamps to be easier to catch.
ːCupcakeGreenː Audio Options menu for adjusting levels of music, effects, and ambient sounds
ːCupcakeGreenː Restored a lot of missing audio files including ambient background tracks and various movement/attack sounds. Also using some sounds from Chester United.
ːCupcakeGreenː Mouse support added for map navigation
ːCupcakeGreenː Redone menu system/layout (mostly functional now but will be getting a visual redesign in a future build)
ːCupcakeGreenː Step effects added for Chester movement
ːCupcakeGreenː Separate sprite sheets for elemental Chesters instead of the old simple recolor
ːCupcakeGreenː Can open Shop/Bestiary from the Map screen. (Although not much point to it yet as they’re still broken…!)
Adjustments
ːCupcakeYellowː Chegami’s movement is being adjusted to be more like his ChesterUnited-hovering self. Still quite a bit of adjusting to do on this.
ːCupcakeYellowː Adjusted gravity/falling rates a little bit to make gameplay feel a little more tight. I will probably continue to adjust this in future builds based on feedback
Bug Fixes
ːCupcakeRedː Fixed a few issues with things not scaling to different resolutions correctly
ːCupcakeRedː Items that land on moving platforms now move with the platform
ːCupcakeRedː Sprites attached to moving platforms reset with that platform correctly
ːCupcakeRedː Stamps hit by Grass bullets now always successfully launch themselves into the air.
ːCupcakeRedː Gear Shields for LCD Chester’s Special no longer have a set lifespan.
ːCupcakeRedː Fixed a bug where wallsliding wasn’t reducing player’s descending rate
ːCupcakeRedː Cannon attacks realigned
ːCupcakeRedː Enemy shockwave bullets no longer travel through the air
ːCupcakeRedː Cannon Fireball bullets now successfully explode into smaller fireballs
Other
ːCupcakeBlackː Hold down C, H, E, A, T on the map screen to unlock all Chesters.
ːCupcakeBlackː All sorts of behind the scenes stuff. Mmmm, so fun!
To enable the Alpha right click Chester One in your Steam Library, select Properties, and in the Beta branch choose ChesterEngine. You may need to restart your Steam client. NOTE: I would not recommend this version for a first playthrough just yet as there is still quite a bit of missing content and bugs; but if you’ve already played the game and want to take a glimpse at what’s to come then give it a go! ːCupcakePurpleː Feedback is always appreciated and thanks for your time.
ːCupcakeBlueː Now if you'll excuse me, I have some blue and red spheres looking to send me into a swearing tirade. ːCupcakeRedː