Interstellar Sentinel 2 – Build 0.6.1 Notes
First off, thank you to everyone jumping into playtesting and giving feedback. Your eyes and reactions are making this game tighter every step of the way. Here’s what’s locked in for 0.6.1:
Boss Adjustments
Quantint. Homing bullets now start a little earlier for better pacing. Homing kunai energy daggers increased slightly in size (matched to Peace Keeper drones). Chain combo maintainer blood effect adjusted so it no longer obscures the player.
Heart Boss. Plasma wave attack begins earlier. Slight health boost added. Fixed late music change issue. Animated warning indicators added for the first two phases. Stopping music on death now transitions properly into Shmup Shop music.
DTCD Boss. Faster vertical Robonoid string speeds on final approach. Fixed pre-boss music change. Phase 2 building spawns now include extended caution signs to left and right. Added new animation for the Heart phase.
Enemy & Encounter Tweaks
Robonoids. Early backward large Robonoid wave timing tightened so they move in quicker. Adjusted backward large Robonoid laser enemy spawn (lowered and delayed slightly). Double large Robonoid minigun variant now has extended spawn warnings and adjusted positioning. These spawns now come after killing the double PTPD cruisers. Vertical waves in the Laser Grid, Space Rip Field Generator section are now better timed.
Minirobonoids. Explosion death sound effect swapped out.
Spider Train Barrier. Increased health.
Enemy Surge Waves. First two surge waves made slightly harder to activate. Surge waves spawn when all enemies before a Space Ripper portal are destroyed, triggering a Space Rip Field Generator. The Generator then brings in the extra surge enemies for skilled players to challenge.
Secret Rewards. Moved further right to daisy chain supers
Star Gems. Reduced opacity for cleaner visuals.
Visual & Audio Polish
Building Storm VFX. Less shiny particle diarrhea.
Lens Flares. Fixed extra glow appearing during final boss fight.
Engine Thrusters. Added subtle thruster particles to the opening scene in Level 1.
Laser Towers. Adjusted rotator bullet size and time between waves.
Loki Dialogue. Lowered volume (audio still temp). Fixed Loki spawn issue.
Focus Attack Slash. Increased volume.
Removed Audio Cue on bullet cancel.
Enemy Surge Trophy. Added new DBK announcer voice line.
Systems & Performance
Player Shield. Now provides 2 HP instead of 1 HP.
Auto Weapon Upgrade System. Fixed system giving upgrades during the rank screen sequence. Removed audio cue when the item applies.
Performance & Memory. Optimizations across the board.
This build keeps us pushing toward tighter, fairer fights and more polish across the experience. Thanks again for putting in time on the sticks and catching details with us. Keep the feedback flowing, and we’ll keep leveling this up.
Note: Check the bottom left screen version number in the tutorial level to confirm you have the latest version. If you do not have the latest version:
Right click on IS2 in your Steam library
Select Properties > Installed Files
Click on Verify integrity of game files to force the update
If you would like to join the playtesting reach out to me and @Elleroch to get a Steam key.
This build update would not be what it is without your playtesting. Thank you!
