Interstellar Sentinel 2 – v0.5.0 Build Update Notes
Gameplay & Balance
Increased player starting lives to 30 (for Easy difficulty testing, reduces continue screen churn).
Shield power-up: increased attraction radius to make it easier to grab under duress.
Riot Shield Mechs:
Nerfed overall health.
Fixed bug where shield could be left behind if the mech was killed under certain circumstances.
Large Robonoid Minigunner: added a little more time between bullet waves.
Materializer Tanks: increased HP.
Materializer Cannon: added more cannon shot strings and increased shot speed.
Adjusted Highness & Royale Highness scores.
Astral Projection:
Buffed melee damage.
Adjusted damage curves and tick rate for consistency.
Rapid Shot: increased starting spread size and spread starting streams to 3, added wider spread shot streams on upgrades, adjusted damage curves for consistency.
Overcharge Swords:
Added bullet impact sparks.
Enemies & Bosses
Large Robonoids:
Fixed missing teleportation VFX.
First enemy surge: bring forward more, update teleport VFX/timing.
DTCD Boss:
Intro: cut music, add screen shake during boss construction.
Robo Kensis building section: add hologram warnings for reverse/top/bottom buildings.
Head phase 2: make a bigger moment with large outward particle explosion that then reverses into head reconstruction.
Fixed laser tower section stuck bug.
Laser Towers:
From top: added a warning indicator before appearing.
Laser tower field: base parts are now the criteria for triggering the enemy surge condition.
Space Ripper Enemy Surge Wave: (4 large Robonoids): add teleportation and/or back warning sign, offset entrance further back.
Adjusted health for both level 1 bosses
Visual & Effects
Fixed laser grids / Robonoid vertical waves spawning too early.
Sentinel Tower: adjusted Z-sorting of H-building for enemy surge Materializer Tank.
Added boss damage chain combo maintainer.
Added chain combo maintainer for bosses in general.
DTCD Boss destruction: added music transition + explosion SFX for head/body destruction.
Lens flare polish pass in the city.
City build: adjusted top parallax speed (slowed).
UI & Text
Fixed tutorial confirmation text: changed from “reverse shot” to Back Shot (also updated frontend button mapping).
Backward shot: fixed text confirmation.
Double-check Loki rank condition (validation pending).
Secret item: Moved the spawn to the lower third of the screen, moved the sparkle and AOE ring above the clouds.
