Devlog7:
Hi everyone! In today's devlog, I want to share what I’ve been working on recently. Since I'm developing this game entirely on my own, each of these features took a lot of focus. This update is mainly dedicated to the sea mechanics and various core gameplay systems. 🌊
Here is a detailed breakdown of the new features:

1. Medical and Training Systems: Official Business vs. The Underground 🏥☠️
I’m introducing a major split in medical and training services into official and underground options—essentially operating on a "cheap and risky" vs. "expensive but safe" basis. These systems are being developed primarily for the full version of the game and won't be included in the demo.
Hospitals and Dentistry: If you get injured, you can go to a real hospital—it will cost you a larger sum, but your injury will be treated quickly and with no complications. Alternatively, you can visit an underground hospital, where the prices are a fraction of the cost, but the quality of treatment varies and can give you random side effects. 🩹
I've programmed dentistry in the exact same way—your character's teeth can decay over time. If you don't treat them (or if you get a botched job in the underground), it will negatively impact your gameplay, popularity, and the speed of your training results. 🦷
Training and Underground Knowledge: You can choose to train with a licensed, professional coach or opt for the "underground." In the shady underground, you can gain unique training knowledge for next to nothing. But beware! While these cheap methods can sometimes bring great benefits and quick results, they carry even more risk and can cause massive damage to your character. 💀
New Exercises: I’ve added 10 new kettlebell exercises to the game, and I am currently completely reworking the free weights training system from scratch. 🏋️♂️

2. The Aquatic Realm: Jet Ski Mechanics and Ocean Exploration 🌊🛥️
The sea is no longer just a background—I’ve turned it into a fully functional gameplay zone:
Jet Ski: I’ve built a fully playable jet ski that allows you to rapidly travel around the island, race, and jump over various obstacles! 🌊💨
Swimming and Diving: I implemented 5 unique swimming styles, with each one representing a progression over the last. The more you train and practice, the faster and longer you can swim, which will allow you to compete in time-trial swimming tournaments. The diving system is also 100% functional now. Your lung capacity and time underwater depend entirely on your fitness level. Training your breathing and muscles in the water heavily impacts your performance during land workouts as well. 🤿
Living Underwater World: To bring the ocean to life, I added new flora and fauna to the seabed (including green sea turtles, crabs, birds, and 4 distinct fish species). I wrote a limited interaction system for them—some animals will flee from the player, while others might curiously follow you. They mainly serve a decorative purpose to make the world feel alive, as the game’s primary focus remains on the world of sports and workouts. 🦀🐠

3. Realistic Kitchen: Advanced Cooking System (Completed) 👨🍳🍳
The meal preparation system is now fully complete. Cooking is a multi-step process:
Setting up the pot and filling it with water.
Adding specific ingredients while calculating the precise amount of calories, protein, carbohydrates, and fats depending on the fitness goals you want to achieve. 📊
Chopping, mixing, and cooking the contents before you can finally eat it.
Consumption and... mandatory dishwashing, as plates and pots get dirty after every meal! 🧼
In the coming weeks, I’ll be focusing purely on expanding the database with more ingredients and products.

4. Technical Optimization ⚙️💻
Project Size: Thanks to intensive optimization work, I managed to get the game's file size down to under 5 GB (the demo version shouldn't exceed 6 GB). 📦
Engine Update & Map Polish: I updated the engine to the latest version, which allows us to utilize Lumen technology on medium settings with absolutely no FPS drops compared to previous versions of the game. The visual experience is much better! I also fixed various collision issues across the map, added new rocks and vegetation, and created 2 additional sets of hospital rooms with completely different standards (a clean clinic vs. a gritty underground facility). 🛠️✨
What's next? In a few days, a new gameplay video will be released as part of a special new event! 🎬
Thank you for following my journey and reaching the end of this post. Let me know in the comments how you like these changes! 👇💬
