🚀 Devlog#6 – Summary of the last weeks
Hello everyone!
In today’s devlog I want to summarize the progress from the last few weeks. First of all, I’m sharing a new trailer that will replace the current one on Steam 🎬.
Preparations for the demo are going full steam ahead, so here are the main updates 👇
🌍 1. The Island
The island is about 70% complete.
🏗️ All buildings and roads have already been placed
🚪 All buildings are accessible, but most interiors are still empty
🏠 Fully completed interiors: 4 buildings
🧠 Next month I will focus mainly on interior spaces and detailing
🗺️ World & locations:
🌴 Around 20 locations inspired by the Mediterranean region
🏘️ Around 30 buildings, each designed in the style of Southern Italy
🌿 Vegetation matched to the real regional climate
🌄 Terrain:
Despite its relatively small size, the island is very diverse and vertical:
canyons, forests, bays 🌊
rivers, valleys, small lakes 🏞️
canals, towns, peninsulas 🏝️
fields and caves ⛰️
⚡ World systems:
🔌 Around 2 km of underground canals, which will play an important gameplay role
💡 Electricity system – power is connected to every building
🛣️ Around 21 km of paths, allowing multiple ways of traversal
🌊 Living underwater world – vegetation and rocks typical of the Mediterranean Sea

🏋️ 2. Gym
The gym is about 80% complete.
🧱 Rooms:
main training hall 💪
locker rooms (male and female) 🚿
fully functional bathrooms 🚻
🖥️ Systems:
management computer for the gym
fully working lighting and air conditioning ❄️
customization:
wall colors 🎨
posters (size, style, wear level) 🖼️
🏋️ Exercises:
+10 new activities:
swimming in the sea 🌊
martial arts (6 different strikes) 🥊
kettlebells (4 exercises)
total of around 30 playable exercises
🧍♂️ Equipment system:
equipment adapts to the player’s body shape
automatic seat and backrest adjustment
no model clipping issues

🧠 3. NPCs and player systems
💬 Dialogue:
around 25 dialogue lines
animations for NPCs and trainer Francesco 🧑🏫
🍔 Systems:
eating + drinking + cooking system (about 70% complete)
fatigue and regeneration system ⚡ (completed)
Regeneration depends on:
heart rate ❤️
body position 🪑
training level 💪
previous exercises 🏃
🏃 Training:
training and learning system (about 50% complete)
ability to:
train NPCs 💸
earn money from training
learn from trainer Francesco
🚤 Transport:
jet ski 🛥️ – about 40% complete
🐱 4. Cat Romeo
Romeo will be an important part of the story 🐾
Currently he can:
walk 🚶
eat 🍽️
sleep 😴
react to petting 🫳
The cat system is about 30% complete.

⚙️ 5. Optimization
The island already contains a huge number of objects — vegetation, buildings, and rocks 🌿🏗️⛰️ — yet I managed to maintain stable FPS compared to the previous version of the map.
📈 Achievements:
fully configured LOD system
high visual quality while maintaining smooth performance
solid foundation for further development
🔧 UE5 approach:
manually prepared LODs
geometry and material optimization
world density control
culling and level streaming
This gives me full control over performance and allows me to balance visual quality with smooth gameplay ⚖️
