🌟 Welcome to the next Devlog!
I’ve officially started full development on the upcoming game Demo! 🎮
Some important decisions about the Demo have already been made.
📅 The Demo release date isn’t set yet, but I already know what form it will take.
The Demo will be a short segment of the story, lasting about 30 minutes in singleplayer mode.
Importantly – the Demo’s content will be much larger than initially planned! ⚡
It will include around 70% of all the mechanics that will appear in the full game.
The game has grown significantly 🌴. Initially, it was just supposed to be a room in a gym, and now we have an entire island full of locations, interactions, and life.
It’s no longer just a bodybuilding simulator – the game has evolved into a full athlete life simulator 🏋️♂️.
All of this is thanks to you! 💙
Your suggestions and discussions on Steam and Discord are shaping the game’s development. I invite you to actively participate! 🙌
🏝 Island and Environment – Life in the Details
Lately, I’ve focused on making the game world alive and realistic:
🌅 Beach and Coastline – interactive umbrellas, sunbeds, a bonfire, sand that reacts to player movements. You can light a bonfire, sit on a sunbed, or take part in small environmental interactions.
🌊 Sea and Underwater World – the seabed now features rocks, plants, small creatures, and realistic water coloration. Everything looks much more immersive and realistic.
🌿 Vegetation – much denser and more varied, making the island feel natural, while optimization has improved performance by +8% compared to the previous devlog.
🌇 Dynamic Lighting – lanterns react to the time of day, creating realistic changes in scenery and influencing the character’s mood.

🏠 Player House and Interactivity
For the player’s house, I focused on full interactivity and immersion:
🏡 Buildings – a house with stairs, an apartment, and the ability to move between floors.
✨ Object Interactivity – over 90% of items in the apartment and gym can be used, opened, moved, and some react to the time of day and the player’s state.
🚪 Interactive Doors – you can knock on neighbors’ doors, and they may come greet you or chase you away if you disturb them at the wrong time.
🍳 Kitchen – Cooking and Food Management
The kitchen now has a complete daily life system:
🥶 Fridge and Freezer – food stored inside spoils more slowly. Every animation of opening, placing, and taking items is fully implemented.
🗄 Cabinets – store food and ingredients for cooking. Without cabinets, you can’t store food – the player must manage organization.
🧽 Dishwasher – dirty dishes affect the character’s health and mood. Dirty plates and cups can lower happiness and reputation.
🔥 Oven and Cooking – you can mix any ingredients and create your own dishes. Want sausages with jam? No problem! Currently, there are 10 products, with ~50 planned in the future.
🛁 Bathroom and Wardrobe
🚽 Toilet – works realistically, frequency depends on food and drink intake.
👕 Wardrobes – store clean clothes; without them, you risk losing your items.
🌀 Washer-Dryer
The washer-dryer system lets you wash and dry clothes, and then automatically fold them. 👕✨
It’s not just convenient – in the game, keeping clothes clean affects the character’s mood and comfort.
Who wouldn’t want that kind of luxury in real life? 😎
🚿 Personal Hygiene
The character needs to take care of washing and hygiene – bathing, showering, hand washing, etc. 🧼
Neglecting hygiene affects health, well-being, and player stats, so regular self-care is important.

💡 Comfort Systems
🌬 Ventilation – fans, windows, and air conditioning to regulate temperature in the hot, humid climate of an Italian-style island.
🛋 Sitting – all seats on the island are usable, and sitting accelerates post-training recovery.
💤 Sleeping – restores health and saves the game simultaneously.
💡 Lighting System
The lighting system provides illumination across the game world – in the player’s house, gym, and other building corridors.
The character reacts to light levels – bright areas improve mood and comfort, dark areas can affect well-being and make it harder to perceive the surroundings. 🌅🏡🏋️♂️
🎵 Entertainment and Training
📺 Music and TV – listening to music or watching TV affects the character’s mood but requires having the appropriate devices.
🏋️♂️ Training – 10 new dumbbell exercises added. Each exercise has 3 phases: easy proper technique, harder technique, and unmanageable weight. Start and end animations increase immersion.
💬 NPCs and Interactions
~60 NPC dialogues have been created, reacting to the player’s appearance, behavior, and reputation.
Plans include ~300 different dialogue variations for different situations.
NPCs can interact, appear in the player’s house, or react to the player’s actions on the island.
🗑 Trash and Cleanliness
The player must regularly take out the trash; otherwise, it affects health, reputation, and relationships with neighbors.
The system reflects real life – ignoring responsibilities has real consequences.
💥 Summary
These are the major changes and new features from recent development. There have also been many smaller fixes and optimizations, but these elements truly shape the character of the game.
Another devlog will be coming soon.
Let me know in the comments if you think the game is developing in the right direction! 🚀
