Today's update is all about story!
Not only are we addressing some issues of comprehensibility, we're also fixing a few story-related softlocks and weirdnesses with the game's dialogue engine!
Take a look at the full patch notes here:
Full Patch Notes (09/28/2025):
Bugfixes:
Fix a softlock in a cutscene with the Angel of Waste Disposal
Fix a softlock wherein talking to Wizard Cap in a secret room could get the player stuck in a collider
Fix several typos and issues of comprehensibility
Attempt a fix that would make several elusive lines show up reliably
Attempt a fix for occasional collider-issues on room-transition
Other changes:
Added several interactables to "The Oldest Man's Abode"
Added a conversation with the Operator on the phone
