The Next Fest Demo event has now come to end. The demo will no longer be accessible for the time being as I take some time to make tons of improvements and adjustments to the game based on everyone's feedback and the get the game ready for its early access launch coming very soon.
I want to extend a huge thank you to everyone, you all really made this event special and I'm so grateful for everyone that played my game. The response to the demo has been overwhelming in the best way possible and I cant wait for you all to experience whats in store for the full version!
And don't worry, ReCharge RC: High Voltage will be back before you know it, I am planning to launch into early access just next month! I will also be doing some playtesting even sooner than that to make sure everything goes as smooth as possible for the launch of early access, so stay tuned if you want to be involved!
If you created tracks and liveries in the demo do not worry, all of your demo creations will transfer over to the full game! This includes your local tracks and liveries as well as every single uploaded track and leaderboard entry.
Want to keep up to date with what im working on and the changes that will be coming to the full version? Join the official discord server where I post frequent development updates and am active every single day! - https://discord.com/invite/XSdudfWjga
Heres some fun stats about how the demo went:
Total downloads of the demo: 14,241
Average time played per user: 1 hour 36 minutes
Average daily players: 1,299
Total leaderboard entries: 49,537
Total user created tracks uploaded: 1,093
Heres a peak at some of the improvements that will be in the early access release, and loads more are coming before early access begins!
Physics Changes:
-Removed gyro setting from options (may return after more physics adjustments)
-Added improved gyro algorithms making for drastically better slow speed handling
-Various vehicle setup adjustments to improve base handling and increase slow speed turning radius
-Fixed steering wiggle on fast straights (largely in the HB24 but also in other vehicles)
-Very slight changes to HB44 and Thrasher stats to make the Thrasher more competitive on short tracks
Input System:
-Fixed issues preventing some devices from being detecting by input wizard
-Added support for single axis input paths (like the arduino and other transmitter adapters use)
-Improved input wizard input recognition
-Added end point adjustment for throttle and steering
-Added automatic detection and setting of end points and input reversing to input setup wizard
-Improved input settings menu
Music:
-Created new lo-fi variant of the menu/them song for use in the paint booth and level editor, gives some nice calm background music while you spend time in the editors.
Bug Fixes:
-Fixed incorrect check marks on lap times board
-Fixed track editor spawn location display showing when its not supposed to
-Removed audio from path warning message in track editor
-Fixed controller navigation of input settings menu
-Fixed track edge generator not optimizing straight edges correctly
-Fixed track edges sticking out into track on sharp corners
-Improved track edge graphics
-Fixed being unable to click things in the editor if they were too far away
Race Tracking Changes:
-Off track detection improved (can no longer go outside of barriers without off track warning)
-Tracks without barriers have wider off track detection that represent the visible track width
-Off track detection is less sensitive while jumping, making corner jumps possible
-Improved start line detection in specific situations that would cause it to not start the time
