Goblins, greed, and some deeply questionable food science — the Goblins World is now a fully realized realm, complete with a full story arc, new maps, chaotic new units, and a witch who may or may not have committed popcorn-based war crimes.

🌲 New Locations:
Snilbog – Home to the forest goblins. Beware their politics.
Goblin Forest – A sacred grove providing life and protection to all goblins.
Gobver – A bustling river town full of stingy merchant goblins.
Witch House – The goblins claim she’s behind all their problems... but is she?
Troll Cave – Is he the nasty kind of troll, or just a misunderstood memer?
All this can be accessed from a mysterious portal inside a restaurant in Neural Haven.
⚔️ Some New Units to Recruit or Avoid:
Forest Goblin Archer – Fragile, but dangerous at range.
River Goblin Shaman – Summons sea creatures to do the dirty work.
Witch’s Daughters – Like kids, but with claws. And zero mercy. Also catlike reflexes.
Giant Mushroom – You might be hallucinating, but it’s definitely trying to kill you.
Try out the new world to see the whole host of other new units.

📖 A Tale of Entitlement, Isolation, and Inheritance Gone Wrong
The goblins believe the witch owes them everything. After all, she’s old, reclusive, and sitting on a stockpile of enchanted food. But the truth is far more bitter — and the world she's built may just reflect a real person long forgotten.
Also, her daughters might be monsters. But they might also be... just a little misunderstood.
New features:
Story Mode – Enable an auto-win button in combat (via Game Options) for players who want to focus purely on the story.
Combat Tutorial Prompt – Your first battle now offers a prompt to view the tutorial. You can permanently disable it.
Notable fixes:
Visual consistency improved across some areas.
Fixed an issue where NPCs could track and re-initiate combat if you opened the menu after fleeing.
