
ZERO POINT SURVIVOR 1.1.0 The "SPACE BUDDY" Update
Welcome, survivors, to our first major update for ZERO POINT SURVIVOR!
Michael and I have worked tirelessly to improve the game, clean it, fix it, balance it, and add more features!

At the bottom of the post, you will find the complete list of changes. But before that, here is a mini-interview of our solo programmer!
(A. is for me, M. is for Michael)
A: "When did you first begin this project?"
M: "I started making this game as a recreation of "asteroids" back in the middle of 2023."
A: "What has been the hardest part of the process?"
M: "Reworking my shitty code from the past BY FAR has been the worst part"
A: "What has been the feature you have enjoyed adding the most?"
M: "I have no idea what to say for the last question (maybe everything in the game lol) "
We are constantly looking to improve, so please share with us any feedback or bug reports for you!
We have more updates to come, so stay tuned!
-Alieno
FEATURES
- added the Buddy, an entity that has a rare chance to spawn at the beginning of each minute who will help you in battle and explode into a devastating blow if you are damaged, killing nearby enemies
- added controller support
- added a new button on the main menu for our official Discord server
- added a new enemy for Level 3: the Molamolastral
- added 2 new secret weapons
- added a new secret boss
- added upgrades descriptions
- added 2 new upgrades
- added a new option: cursor colours
- added a new option: cursor tail
- improved the camera
- improved light effects
- changed some text (ex, Regen upgrade is now called Repair System)
- added a new enemy hit effect
- minor updates in the credits
BALANCE
- balanced costs of upgrades to generally be cheaper, Luck is now much much cheaper to start with and is the achievement with the highest scaling cost
- reworked Multishot to have tiers, each level improving the chance to trigger multishot
- made ships way cheaper (except for the overclock ship, which has been made more expensive)
- improved the damage multiplier of the Fast ship (it is now 1 times instead of 0.85 times)
- lowered the damage multiplier of the Hammer Ship (it is now 1.2 times instead of 1.5 times); slightly increased cooldown
- turned the Overclock Ship into a glass cannon and further changes (dmg multiplier now 1.1 times instead of 1.5 times; HP now 50 instead of 110)
- Level 3 Boss's spawn attack cooldown increased; HP of spawns increased
- generally improved balance
BUGFIXES
- fixed a bug that was compressing the quality of the backgrounds
- fixed game breaking bugs with Level 3
- fixed the boss of Level 3 having an insta-kill attack (oops!)
- fixed toooooons of other bugs
- should you find more bugs, please do report them to us on our official discord server!
