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Caromble! Friday #354: Caromble! Weekend!

Caromble! Friday was still Caromble! Friday, but this week we have a Caromble! Saturday and a Caromble! Sunday as well!
So what are we doing?

First of all, we've enabled cloud saves in Caromble!. Whenever you run the game on a different machine with the same Steam account you can continue playing where you left off.
If you encounter any issues, please let us know!

Secondly, we've been optimizing the game/rendering engine. Expect a decent speedup with the next release (together with the next chapter).

We are also trying out a new feature because we've had some players who got stuck. While we do not want to slow down the ball (this will make the game too slow and boring) we do want everybody to eventually be able to finish the game. Therefore, we introduce the mercy ball: when you are game over, you'll get a chance to forfeit your high-scores in return for an extra ball.

But most of all, this weekend is a bug sprint focussing on the release of chapter 3. We're trying to have a release candidate by the end of Sunday. After that, we'll play-test Chapter 1 to 3, fix any last bugs and release 4 new juicy story levels and 1 skill level to you!

Thanks for reading and remember: although 7 years is a long time to develop a game it is also still less than 8 years .