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Caromble! Friday #365: Cheat Explosion

During the new prologue level (coming soon!) we heard an explosion of which we couldn't figure out where it came from. After some debugging it was clear the paddle created it somehow! But why?

One of the paddle-related features is to penalize the player for moving it too fast, because we consider this cheating ;)

This is what that looks like:

An explosion is spawned and the paddle can't move for a moment to prevent the 'non-standard gameplay'.

So this is what triggered the sound bug in the prologue level:

The paddle is flying at high speed and, although no one is moving the paddle (because it's animated), the penalty for moving too fast was still applied and we heard an explosion! (We didn't see an explosion because that happened out of sight.)

This time we got penalized for adding an anti-cheat feature :)

Enjoy your weekend!

Crimson Owl Studios