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The Friday where we talked about planning

As you very well may know, we planned to release chapter 2 of Caromble! ages ago. Now that we're finally very, very(!) close to releasing chapter 2, we had a sit down to talk about planning (or the lack thereof).
To put it simply, we need to speed up our release cycles. To get this done, we're going to divide our work in sprints: Instead of trying to get everything right at the same time, we're going to divide our work in separate sprints.
For example, after chapter 2 we'll do a content sprint. In that sprint we'll work on the levels of chapter 3 only. Any non game-breaking bugs or any new features will be postponed to the next bugfix/code sprint. After each sprint we'll have a working game that we'll release to you.
We hope that this will result in faster and more stable releases. If you can't wait that long, you can enable to receive the dev-builds of Caromble!. In this way, you'll get an update every week!