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Caromble! Friday #367: Feedback

Caromble!'s Early Access is about getting feedback. That's why we are super excited about releasing another chapter on Steam.

And thanks to our community we found some important issues that we would have missed otherwise. I'll list a few below, as a sort of thanks to the people reporting them.

Mouse/ Analog controls are laggy
Reporter: Hyperduel
Status: FIXED

In the first Early Access release we had some smoothing on the paddle controls. We had originally introduced this to mitigate the problem that our input library didn't give us a new mouse position for every frame. The disadvantage of the smoothing was that the paddle would overshoot a little bit after stopping. So with the next release we removed this smoothing, and the controls were much more direct. However we didn't notice that we still hadn't solved the problem that we didn't have mouse information for every frame.

And if it hadn't been for steam user Hyperdual we might have never noticed. So thanks for pointing it out! Now we noticed it turned out that it wasn't that hard to query the mouse position much more often (currently we poll at 2000Hz). As a result the controls are much, much smoother. In fact, I was able to improve my highscore in the SpinMaster challenge!

I easily improved from 7 to 13 in a few tries, and I think I can do better still. Please share your high-score in the comments if you like.

Ball gets lost in lava
Reporter: Alessandro Mattos
Status: FIXED

In the last stage of the second level of the game the ball would suddenly always fall in the lava instead of bouncing back against the railing.

We introduced this bug last release when we tried to fix the problem that the lava wouldn't actually kill the ball as you would expect. So we fixed that. We thought it would be a safe fix, I mean, we never intentionally have levels where the ball hits the lava. But it turns out that in this level the ball can just hit the lava...

Luckily we could fix it easy enough by turning of the physics of this particular bit of lava, so it would no longer hit the ball.

Ball gets trapped inside a ramp
Reporter: Gettys Tube
Status: FIXED

We discovered this particular bug when we were watching a let's play video about Caromble! (we try and watch everything). We noticed a bit in the video where a ball would not roll up a ramp as it should (how hard is it ball?!) but instead rolls into the ramp and stays there for a bit. Weird.. Annoying...

And as of yet not reproducible.. So we've have added it to our backlog, and will hopefully tackle it shortly.

UPDATE: We fixed the issue! New build with the fix will come up on October 7th 2016. Thanks for helping us find it!

Ball gets stuck behind obstacle
Reporter: dwoolley428
Status: OPEN

Another ball get stuck behind / inside stuff bug: Dwoolly428 reports an incident where the ball gets stuck behind a movable barrier (see below). We tried to reproduce the issue, but sadly haven't been able to so far. We will continue to look into it!