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Caromble! Friday #372 - Start up issues

Another Friday, and this time there is a Friday post again! It has been a bit quiet around the Caromble! offices* lately, with me (Thomas D) being on Holiday. With Peter and Raymond being absent and Thomas S spending his time in a separate art dimension, that left just Pascal to do all the hard work. But as you can gather from the existence of this text, I am back from my holiday in Taiwan. It was an awesome time, and Taiwan is such a nice place to visit. But I'm also really happy to be able to work on Caromble! again.

Just like I'm having a bit of a slow start (on account of doing nothing useful for a month :-) ) so was the game having a bit of trouble starting up on the machine of one of our users. Caromble! ships with a custom java run-time environment. This is kept locally, so as a player you are not troubled by java pop-ups and what not. Caromble! quietly finds it own Java, and works with that. At least, that is what is supposed to happen. For one user the run-time environment wouldn't start. No matter what we tried, but we couldn't get one of our development PCs to reproduce the issue. Luckily after a lot of mailing back and forth, and a lot of patience from our prospective player (Thanks!!) we finally managed to find a work-around. We made a batch script that did exactly what the .exe did, but for some reason that did work. It is not a perfect workaround, because the game still won't start from Steam directly. But at least the user could play the game.

We will continue to look into the issue, and hopefully will be able to release a .exe which runs fine on all PCs. If you suffer from the same issue please contact us, per mail on [email protected], or on our Steam forums.

*HAHA, actually it is more like a Caromble! kitchen table.