One more refinement update before we move on to feature improvements.
I noticed there was some confusion regarding how to use the hand tools. The first rail segment now has prompts for setting the rail and driving nails.
You have two hands. You can now carry two spikes at a time.
This update introduces kicking, this should make minor errors in dropped placement a lot less punishing.
There are also a load of little polishing fixes to streamline the experience. Importantly the framerate is now caped by default to 60 fps. This should fix an issue where the game would max out your GPU to achieve 500 fps.
Thank you to everyone who has shared their experience with the demo! I think the improvements are substantial over the initial version and I very much doubt I could have made these corrections without your help.
0.2.10 Patch notes
- First segment construction prompts for all first time actions.
- Ground indictor to improve awareness of where a carried object will drop.
- Ground indicator to improve awareness of where the tool will hit
- Adding unstuck button to handle getting stuck.
- Completed rail segments will no longer straighten ties. Take time to stop and appreciate your wonky tie positions.
- Adds an accessibility setting to disable camera relative movement. Helpful if you find holding two keys to move diagonally difficult. This will make it easier to pull ties into place using one key because you don't have to compensate for the isometric perspective.
- Lateral stabilization spring should reduce oscillations in carried object when tapping fine position adjustments
- Kick anything with the kick action. Default binding is spacebar or west gamepad button.
- Increased the respawn zone to twice the max player velocity to hopefully stop the player from teleporting through it.
- Player can now stand in the fire
- Configurable max frame rate with default set to 60 fps. Should cut down on excessive GPU loads under very high framerates.
- Settings menu resolution independent size, fixes high-res displays scaling issue.
- Removed Joystick input support until it can be fully implemented. The hat switch tends to fight for control.
- Fixed jitter on placed ballast
- Achievements are saved locally and will retry the Steam API once unlocked. Consequently I have moved the achievement to the proper location at the end of the map.
- Set initial language from Steam language.
- Handcart makes click-clack sounds.
- Smoother camera tracking hand cart at full speed.
- Friction coefficient tuning to make dragging objects over various surfaces feel more consistent.
