Thanks to your feedback, I've been able to address some the biggest issues making it needlessly hard to play the demo.
By far the biggest issue was the double spike placement on the second segment. Logically, you'd want to nail down the start of the rail, but we already put down a nail there on the previous segment. This was completely unintuitive. This change should go a long way to reducing confusion for new players.
- Removed the double spike placement
- Holding down the button when swinging the hammer will automatically start the next swing
- Hitting objects with tools gives feedback
- Improved throwing consistency and control, still room for improvement
- Stakes can be thrown into place.
- The axe will unstuck itself when embed out of reach.
- Pause menu back navigation will resume time
- Prevent grabbing axe while grabbing barrel
- Player won't be pushed by hand cart while standing on hand cart.
- Handcart is mostly glued to the tracks for now to cut down on the physics glitching insanity.
- Various gamepad binding fixes
- Fix jitter in swinging animation
- Focusing a snapping railroad component no longer causes the focus to stick to the snapped component.
- Add input prompt to first tie
The next update will address quality of life issues including holding multiple spikes and more easily nudging placement.
There is an out of bounds bug I haven't been able to replicate. If you have detailed information on how to get stuck out of bounds I'd love to hear form you.
Thanks
Josh
