Train Goes Right - Demo Launched
For better or worse.
The Train Goes Right demo is now available! After a number of rapid hotfixes, the version is now 0.2.6. Please continue to let me know if you encounter issues.
First of all, thank you to everyone who has played! I know it's been a struggle. The achievement is working again, and I moved the trigger to the first built segment. It will move back to the end of the level at some point, but it's my apology to anyone I’ve tortured. If you haven’t played yet, get your easy achievement while it lasts!
Short Term Goals
The first issue I’ll be addressing is the strict build order. It’s intuitive to keep pulling ties and the game should recognize building rail in any order.
You should be able to hold more than one spike at a time. Shuffling back and forth from the barrel is not fun.
Nudging, it’s not fun picking up ties to make a minute adjustment. We’re going to kick it.
Mid-Term Goals
The hand cart is a nightmare. It got neglected because it wasn’t part of the building track experience but was obviously the thing players wanted to try.
Long-Term Goals
The demo will be getting a premise and an objective. You’ve inherited a run-down rail depot and it’s your job to rebuild it back to working condition. Clear debris, fix track, put the wheels back on the old hand cart.
Honest Assessment
I need to be transparent, the demo has shown I’m nowhere near as far along as I should be at this point. Going back to refine the demo is necessary but it was not on my timeline. For that reason I must delay the release. I cannot in good conscious ask anyone to pay for an incomplete game.
