Play Now: https://mythfall.com/
This patch officially transitions us from pre-alpha to the alpha testing period of Mythfall. Huge thank you to everyone who has provided feedback in these early stages of development. I hope you've been enjoying following along and testing the game!
Features
- A lot of time this patch has been spent setting up a Steam playtest application. This will become available in the coming weeks, first to supporters and then to the general public. I am currently working to get the Mythfall builds approved by Steam.
- I made improvements to mob AI to make them feel a bit better and make them easier to extend. This might come with some bugs in boss fights, so let me know if you see any.
- Added a setting for players who want to disable scrollwheel zoom on their character.
- Updated the player death animation to happen more immediately. Previously, there was an unnecessary server back-and-forth, causing a delay in the death animation.
Fixes
- Fixed a bug where players could heal after they died, making it look like they died with HP. Previously, if your HP hit 0, you still had a few (ping-dependent) frames to drink a potion or have lifesteal/regen proc, causing your HP to go positive, but your character still got killed. This doesn't change gameplay, just the visual part.
- Fixed a bug where going to 0 window size caused the cameras to get messed up.
- Fixed a bug where chest and portal entrances were spawning at the same location.
- For the web build, the new way to go fullscreen is to press F11. This is the only way to prevent the escape key from closing the fullscreen.
