⚔️ Combat & visual effects
New visual effects when hitting and defeating map enemies.
Improved gold pickup effects:
Coins now grant between 1 and 3 gold.
Visual effects now scale based on the amount obtained.
🧠 Experience rebalance
Experience values are now fixed by enemy category:
👾 Common enemies: 30 EXP
⚔️ Duel enemies (Liyana, Amunet, Zephyra): 50 EXP
🐉 Story bosses: 100 EXP
🏰 Tower of Martyrdom bosses: 1000 EXP
EXP can still be modified by items, equipment, and battle modifiers.
💰 Gold & economy
Adjusted gold rewards in instanced battles:
👾 Common enemies: 1 gold
⚔️ Duel enemies: 3 gold
🐉 Story bosses: 25 gold
🏰 Tower of Martyrdom bosses: 35 gold
All legendary weapons now cost 250 gold
(Excalibur Luminae can only be obtained through the Tower of Martyrdom).All accessories now cost 50 gold.
Prices in Reginald’s shop may vary depending on the time of day.
💾 Save system & healing
The bed sleeping system has been removed.
Manual saving fully heals the party.
Manual saves now have a 5-minute cooldown.
Added a periodic autosave system.
Upon death, the game resumes from the most recent save (manual or autosave).
🏠 Fixes & improvements
Fixed lighting issues in interior maps.
Removed incorrect sunlight effects inside the Tower of Martyrdom.
Fixed a long-standing Windows icon issue (no more Electron icon).
