Hello adventurers of Miravia!
We are excited to announce that a major update for Tales of Miravia is now available. This version brings a huge amount of improvements, major gameplay changes, new mechanics, secrets and much more.
Below we leave you all the details. 👇
⚙️ General optimization and fixes
The game's performance has been significantly improved.
Many bugs reported by the community have been fixed.
Battles are now faster: action sequences and skills that were previously slow or heavy have been sped up.
🎨 Visual changes and graphical improvements
The appearance of enemies on the map has been redesigned, making them clearer and better integrated.
Character and NPC portraits have been completely redone in anime style!
The previous, more realistic version did not fit the visual style of the game.
Several maps have received visual and functional tweaks to improve the exploration experience.
📚 Expanded story
More dialogue has been added and the story has been extended, bringing more depth to the game's narrative.
🛒 Changes to the store and items
The skill store has been completely redone, it is now more intuitive and visually cleaner.
New items have been added to the game.
Martyrdom Tower rewards have been improved: they are now much more worthwhile.
🚫 Goodbye random encounters.... hello cheats!
We've completely removed the random encounter system, which generated too stifling an experience.
In its place, there is now a new system of visible traps on the map:
The player can always see their location and decide whether to avoid them or take the risk.
Some traps are healing and grant life regeneration for a limited time.
Enemies chasing you can trigger unavoidable battles if they reach you.
🧠 Interface and combat improvements
The battle interface has been improved, with cleaner and clearer design.
The HUD during combat sequences has been simplified.
The change of the level window in battle has been reverted, and now works correctly together with the level system on the map.
🎮 Master Mode changes
All 6 events are now available (previously only 4).
In this mode, the events are chosen randomly, increasing the difficulty considerably.
🔄 Changes to the difficulty selector before battle
Since a few versions ago, it is already possible to choose the difficulty at the start of the game, which made the selector before battle feel too easy or redundant.
Therefore, this system has now been modified:
It is no longer possible to choose anything that benefits your character before a battle.
You default to the difficulty you selected at the start of the game.
If you wish, you can add more difficulty through the pre-battle selector, to earn better rewards.
In addition, new debuffs have been added to the difficulty selector, which further complicate the fights for those who are looking for a real challenge.
🔊 Sound and ambience
New sound variations have been added when interacting with traps.
Traps now feature unique visual and sound effects.
🧩 Exploration and secrets
New secrets have been added throughout the world of Miravia.
Some are very well hidden... will you be able to find them all?
📜 Terms and conditions + invitation to content creators!
A new button has been added on the title screen that allows you to see the Terms and Conditions of the game.
We have added a special section for content creators.
We invite everyone who wants to record, review or share Tales of Miravia on their networks, regardless of platform or number of followers.
If you are a content creator, contact me by email! I'll be happy to send you a key and support you.
💌 Thank you for joining us
We would like to deeply thank all the players who have accompanied us on this journey.
Your comments, videos, reviews and messages inspire us to keep improving Tales of Miravia with every update.
This adventure is yours too!
- LeashaDevGames
