Hey everyone!
Just wanted to share what I’ve been working on lately for the game.
I've started building the genetics and evolution systems, which will be a core part of the gameplay.
Observation & Gene Editing

Each animal inherits one DNA strand from each parent (yep, traits get passed down!).
From this DNA, things like muscles, skeleton structure, fur color, and other traits are determined.
These traits will define both the creature’s stats and its appearance.
Right now, only color and size are affected, but I’m planning to expand this with more visual variety in the future.
When a creature meets certain genetic conditions, a new species is born!
New species can’t breed with their ancestral species anymore — evolution is branching forward.
Evolution Tree

Whether through natural evolution or gene editing, progression on the evolution tree always moves to the right.
If you want to unlock earlier (left-side) species, you’ll need to complete special missions or gather rare resources.
You can speed up the in-game time, walk away for a bit, and come back to see which genes thrived in certain environments — and what kind of new species emerged!
It’s been a lot of fun building this, and I’d love to hear your thoughts.
Would you want more visual mutations? Or deeper genetic systems? Let me know what you think!
