Hello everyone!
Welcome to the official Mini Eco Community Hub! I'm OHyatSu, the developer behind this little world. I'm really excited to share that the Mini Eco “Coming Soon” page on Steam is finally live!
There will be plenty of updates to the Steam page throughout this month — there are still many systems and features already in the game that I haven’t had the chance to properly showcase yet. I’ll also be posting regular devlogs right here in the Community Hub to share progress, insights, and behind-the-scenes bits. So if you’re curious about the development journey, make sure to follow the hub to stay up to date! (I know the store page looks a bit plain for now — more content and polish are definitely on the way!)
Current Focus
Right now, I’m dedicating myself almost full-time to developing Mini Eco. I do have a few older games I made in the past, but honestly, I’m a bit shy to share them 😂. To help cover living costs, I still work one or two days a week on the side — but Mini Eco is where most of my energy and heart go.
I genuinely see Mini Eco as my “last game” — not because I plan to stop making games, but because I want to keep expanding it for the long term. While the current focus is on creatures inspired by Earth, the possibilities for future expansions are endless. Think alien monsters, fantasy creatures like dragons, or even Jurassic-era dinosaurs! I’m especially fascinated by the idea of introducing creatures from different worlds into each other’s ecosystems — and watching how they interact, adapt, and evolve. That kind of cross-theme dynamic could lead to endless fun and unexpected discoveries.
Release Timeline
Regarding the immediate future, the core features for the demo are almost implemented! I’m currently working hard on polishing these systems alongside ongoing development. My goal is to do my very best to release the demo before the Steam Next Fest scheduled for June.
After the demo release, once enough base content is ready, I plan to implement a highly effective optimization technique. The target is ambitious: to simulate at least 50,000 creatures without lag on a map three times larger than the current one! (For reference, the game currently runs smoothly with up to 8,000 creatures on the 400×400 map shown in the screenshots).

Based on this, the Early Access release is tentatively planned for August or September if the demo development goes smoothly. If the demo release gets pushed back, the Early Access launch might shift accordingly to late Q4 2025 or potentially Q1 2026.
I have so much more I want to share, but I really need to get back to coding now! Expect these kinds of development posts to become a regular part of my routine here.
Thank you so much for reading this first post! Please don’t forget to Wishlist Mini Eco on the store page if you haven’t already, and Follow this Community Hub to stay in the loop!
