It has been some time since we released the Demo of Roguefall. Thank you all for taking your time and giving Roguefall a try! A special thanks to all those who provided valuable feedback as well!
We've been collecting this feedback and discussing in which way we would be incorporating that in our next update. The update will also affect the Demo so everyone will be able to try out the changes and the fresh content. After many discussions here is what we have planned to release in June/July:
- Layer Layout and Intermediate Goals We will be replacing the linear structure of the rooms with a grid of rooms where players can choose which room they want to explore next. The player starts in the center of this grid and is tasked with the goal of finding a way to repair the elevator they used to get to their current layer. The materials to repair the elevator are marked on a mini-map, giving players a goal when navigating the layer.
- Overhaul to Meta Progression
The meta progression is very random and lackluster at the moment.
We will be introducing a new system that uses a new meta resource called Chips which you can find randomly when exploring a layer. Meta resources are generally spent in the hub before starting a new run. Chips in particular can be used to spec into predictable and permanent upgrades for the player. Those include things like:
- Unlocking the ability to re-roll the options given when choosing between different rewards during a run.
- Revives
- Revealing specific rooms on the mini-map when a new run starts. Rooms revealed contain shops, special rewards, treasures, and others,
- Basic stats like Life and Damage
- And more!
If you want to change around those upgrades you will need another new meta resource called Golden Thread.
Golden Thread will enable players to:- Re-spec permanent upgrades
- Unlock new weapons
- If you have enough Golden Thread you can even spend them during the run instead. During a run you are then able to spend them to re-roll the options given by a reward.
- And more!
- Run Progression
After tackling the Meta progression we will also be making changes to the progression that happens during a run:- Gold Coins will be replaced with Scrap, which will be the currency that is spent during a run and resets after you die. Scrap will be spent on shops that you can find during the run.
- Echoes
In order to create more depth when building a character we will be introducing new items that interact with the player and enemies in different ways. One of those are Echoes. A Echo is a upgrade that can be found when exploring rooms. Here are some examples:
- Infusions Infusions are another new type of upgrade. Using an infusion a weapon can be infused with a effect which applies a specific debuff to a enemy when using that weapon. One of them is Flame, which simply adds a damage over time debuff to the enemy, but there are more to come!
- Character Level System
At the moment players have little control over the stats they would like to spec into. In order to make those basic stats more predictable we will be introducing a level system for the character. The character collects experience points when killing monsters. Using those experience points you can choose one of a few basic stats like, maximum Life, damage reduction, evade chance, damage, critical chance, and others. If you're on low life you can instead opt to go for a heal giving up the opportunity to increase a stat for that level up. - World and Setting
In order to make the setting less generic we will slowly be making some changes to adjust the setting into a more unique theme. We will not be revealing the direction for now, but maybe you can pickup on some hints in this post. - General Improvements
Here are some other issues we are aware of and working on:- With all of the new systems being added we will also be adding a tutorial in order to get players properly accustomed to the different mechanics.
- A character sheet that summarizes your stats.
- Display of the cooldown after rolling.
- Adjust some enemies to be less tanky.
- Introduce a new fodder enemy.
- Hold to attack instead of spamming
Thank you again for all the support and we hope you like the direction we're going!
