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Update Notes For v0.910.02

CAP2 Release Notes

v0.910.2

  • Bug Fixes - Ground Vehicle Formations - Contrail lighting - Ballistic weapon barrel elevation - ATACMS ballistic path - 3D Audio crackling fix - Mission Display Timing
  • Added Logitech X56 default controls

v0.910.0

  • Added game/simulation mechanics in preparation for campaign mode such as: - missions to protect or interdict convoys of forces or re-arm/re-supply - Ground assault formations - Artillery Support - Airbases with Strike packages taxiing to take-off - Drone attacks
  • Yuma Map Expanded (now South-West USA) - Includes Vegas, Nellis AFB, Area51, Tonopah Test Range, Grand Canyon - Missions to utilise these areas due in upcoming updates - fixed issue with below sea level Salton Sea missing from map
  • Updated Vehicle AI - Convoys - Formations - Long distance map road/rail routes - Airbase taxiing A/C
  • Improved particle FX
  • Updated weapon collision and effects
  • A/C Contrails
  • Missions - Drone Attack - KillBox - CMR - Defend - CMR - Attack - Sub Hunt - Train Buster - Tank Column
  • New Ground Vehicles - HIMARS - ATACMS - GMRLS-ER - AAA Gun - ZSU-23 - TRUCKS
  • New adversary A/C - Su-24 - Shahed Drone - Ka-52
  • New friendly A/C mission assets - B-52 - E-3 - RC-135

Coming Soon

  • OpenXR implementation - 50% complete, coming in subsequent update - Improved performance, compatibility and hand tracking/animation
  • Campaigns - Built-In Campaigns - Small Scale, utilising new mission setup/edit code - Custom User Campaign Setup - ability to specify campaign area, draw starting frontline, manually place units or auto-gen and modify
  • Challenges - Air Dominance - Mach Loop - Timed - Mach Loop - Cleanse
  • A/C - F-14 - Su-34 - Tu-95
  • Ground Vehicles - M777 Artillery - 2S19 Msta-S - TorM2
  • Updated High Poly, PBR Models - M1A1 - HMMWV (with .50cal) - M2 Bradley (with TOW missiles) - M109
  • Airbase Re-arming & Refueling
  • Airbase ground traffic control
  • Wingmen commands - Attack targets - RTB etc..
  • Ground Vehicle control - role selection - targeting displays