CAP2 Release Notes
v0.910.2
- Bug Fixes - Ground Vehicle Formations - Contrail lighting - Ballistic weapon barrel elevation - ATACMS ballistic path - 3D Audio crackling fix - Mission Display Timing
- Added Logitech X56 default controls
v0.910.0
- Added game/simulation mechanics in preparation for campaign mode such as: - missions to protect or interdict convoys of forces or re-arm/re-supply - Ground assault formations - Artillery Support - Airbases with Strike packages taxiing to take-off - Drone attacks
- Yuma Map Expanded (now South-West USA) - Includes Vegas, Nellis AFB, Area51, Tonopah Test Range, Grand Canyon - Missions to utilise these areas due in upcoming updates - fixed issue with below sea level Salton Sea missing from map
- Updated Vehicle AI - Convoys - Formations - Long distance map road/rail routes - Airbase taxiing A/C
- Improved particle FX
- Updated weapon collision and effects
- A/C Contrails
- Missions - Drone Attack - KillBox - CMR - Defend - CMR - Attack - Sub Hunt - Train Buster - Tank Column
- New Ground Vehicles - HIMARS - ATACMS - GMRLS-ER - AAA Gun - ZSU-23 - TRUCKS
- New adversary A/C - Su-24 - Shahed Drone - Ka-52
- New friendly A/C mission assets - B-52 - E-3 - RC-135
Coming Soon
- OpenXR implementation - 50% complete, coming in subsequent update - Improved performance, compatibility and hand tracking/animation
- Campaigns - Built-In Campaigns - Small Scale, utilising new mission setup/edit code - Custom User Campaign Setup - ability to specify campaign area, draw starting frontline, manually place units or auto-gen and modify
- Challenges - Air Dominance - Mach Loop - Timed - Mach Loop - Cleanse
- A/C - F-14 - Su-34 - Tu-95
- Ground Vehicles - M777 Artillery - 2S19 Msta-S - TorM2
- Updated High Poly, PBR Models - M1A1 - HMMWV (with .50cal) - M2 Bradley (with TOW missiles) - M109
- Airbase Re-arming & Refueling
- Airbase ground traffic control
- Wingmen commands - Attack targets - RTB etc..
- Ground Vehicle control - role selection - targeting displays