Combat Air Patrol 2: Military Flight Simulator

Sim155 Limited · MicroProse Software

Released
Jun 6, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Playable Ground Vehicles

    CAP2 v0.930.0 Release Notes We're delighted to have v0.930.0 ready for you. This update introduces one of the biggest additions to CAP2 so far: fully player-controllable ground vehicles . Combined with a host of audio improvements, VR fixes and gameplay refinements, it's another

  2. Developer post

    Update Notes For v0.920.0

    CAP2 v0.920.0 Release Notes We're delighted to have v0.920 released, it's taken a while and we thank you for your patience. There's a further five scheduled updates to reach version 1.0 so you can expect Campaign Modes, Multiplayer and general updates / refinements. Check out the

  3. Developer post

    Update Notes For v0.910.02

    CAP2 Release Notes v0.910.2 Bug Fixes - Ground Vehicle Formations - Contrail lighting - Ballistic weapon barrel elevation - ATACMS ballistic path - 3D Audio crackling fix - Mission Display Timing Added Logitech X56 default controls v0.910.0 Added game/simulation mechanics in prep

  4. Developer post

    Update Notes For v0.900.04

    CAP2 Release Notes v0.900.04 New Pre-Defined Control Mapping Added Stick/Throttle/Controller pre-defined control mappings for a range of devices: ThrustMaster WartHog Stick, Throttle T.Flight HOTAS X T.1600M Stick USB Joystick Logitech X52 Professional X55 Stick, Throttle Game Pa

  5. Developer post

    v0.900.03 Patch

    v0.900.03 - Mission Objectives display mode is now On/Off/Auto Default is On - Modified Objectives Display - Illuminated cockpit controls when they are active mission objective i.e. when objective is 'Flaps to VSTOL', flaps switch pulses green - Fixed multiple issues with weapons

  6. Developer post

    v0.900.02 Patch

    v0.900.02 - VR Controllers ON/OFF now works correctly When off, hands will grip throttle & stick, input will be taken from your standard control inputs - Added In-Game Help section to lower part of UI First section added is VR, describing control modes and relevant input mapp

  7. Developer post

    MicroProse Publishing Announcement | Major Game Update

    Greetings, Pilots! I’m delighted to announce that Combat Air Patrol 2 will now be published by the legendary company MicroProse! This partnership marks a significant milestone for my game, and we're both excited about the opportunities this collaboration will bring to enhance you

  8. Developer post

    v0.821.0

    v0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship has any specific options they'll be included here - IE - the c

  9. Developer post

    v0.820 Preview

    It's good to be back! After a few months pause in development due to the UK COVID-19 lockdown we are delighted to share the first of two videos of major update v0.820! The focus of this update is ground attack and CAS (Close Air Support) missions. Preview Video #1 shows terrain r

  10. Developer post

    v0.815.2 Release

    v0.815.2 has been released today to all channels. This release addresses several CTD's present in v0.815.1 related to objectives and also updates weapon training missions. v0.815.2 Release Notes: - Fixed an objectives related CTD which occurred mostly in training missions - Updat

  11. Developer post

    CAP2 v0.815.1 Update Preview

    One of the features of the soon to be released v0.815.1 is an overhaul of the ground radar displays including ground mapped radar modes. These modes will allow you to detect, select and attack ground targets day or night. Check out these screenshots showing Hawaii and Liverpool's

  12. Developer post

    CAP2 Dev Catch-Up

    Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do! Release Notes from the last few updates v0.815.x series of updates will include in-g

  13. Developer post

    v813.10 is here!

    Hi All, Build v813.10 was recently posted to all channels. This should be the last in the v813.x series of updates provided there are no showstopping issues. This update includes: Update to atmosphere rendering 'Multiple Scattering' and Ozone contribution added to atmospheric loo

  14. Developer post

    2 recent updates - v813.4 & 5

    v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included: AGM65 IR Maverick IRMAV MFD Display Target Lock Flight routine Launch FX STRS MFD Display HUD Displays IRMAV Cage/Uncage display A/G Guns & Rockets CCIP

  15. Developer post

    Full Day/Night Cycle Is Here! A Campaign Pre-Requisite

    v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions fr

  16. Rock, Paper, Shotgun

    The Flare Path: Jump Jets For Goalposts

    In order to justify that tortured title and maintain the illusion that The Flare Path is primarily a simulations and wargames column, today’s out-of-character love letter to a football game will follow a quick news round-up involving Harriers, Manx motorcycle combinations, Old We

  17. Developer post

    v812.1 Available now!

    v812.1 is available now. We are enabling some more artistic camera modes and grabbing some new eye candy over the next few days which we will add to this article so check back regularly. There's some campaign news towards the end of this article so be sure to scroll down if that'

  18. Developer post

    v11.1 - Available now in the beta branch!

    So, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski

  19. Developer post

    v11.1 - Available now in the beta branch!

    So, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski

  20. Developer post

    v810.7 - Live in all branches now

    Ok, after a short run of updates, v810.7 is now live in all branches. Here's the entries from the Dev Sit Rep detailing the changes if you missed them: 16th Nov: Hi All v810.5 was uploaded this morning followed a few hours later by v810.6 (you wait ages for a bus...) v810.5 was m