Greetings!
The new update that brings a lot of changes to the game is here!
New content:
- "Single" and "Dual" game modes, where the entire duel was played with one or two cards, have been replaced with "Static" and "Dynamic" game modes, which bring much greater variability to the game, as these modes involve either a fixed or changing number of playing cards after each battle within duel. (Demo included!)
- 6 new card levels have been added. These levels determine the possible abilities and bonuses that can be applied to a card based on its level. (Demo included!)
- AI logic improvements. The differences between challenges are now greater, and the AI also uses all available card upgrades. (Demo included!)
- Completely revamped bonuses, which are no longer fixed to certain cards, but can now be dynamically selected from different categories, similarly to how abilities work. (Demo included!)
- Partial calculation of mercury in a given battle has been added, which is then included in the total score. It is much easier to see the outcome of the battle within the duel. (Demo included!)
- Graphical adjustments to the game field, with a more logical rearrangement of elements. (Demo included!)
- 2 new traits have been added for enemy leaders.
Fixes:
- Fixed the possible issue of a drawn card getting stuck when using a combination of LMB and RMB buttons during gameplay.
- Fixed Credits projection.
- Fixed upgrade prices during recalculations in the Cauldron configuration.
Enjoy the game, and stay tuned for more updates in the future!
