■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package
If you still crash and crash frequently, or if it freezes severely, affecting the game experience, please apply for a refund within 2 hours to minimize the loss, sorry
■ Script increase and decrease: Wang Yao's basic attack repair script
■Special Handling:
If you encounter font and crash issues, go to the root of the game and look for the txt text file named "Font Correction", which has some possible solutions
If there is a font error that causes the crash, try deleting the Mtool tool and then opening the game
If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"
⭕BUG FIXES:
- Fixed <地下墓地><空虚街道><奇诡扩散的街道><郊区墓地><偏外野山村>some clipping issues
- Fixed an <过载模式>issue where Beam Mine sometimes failed to attach
Fixed an <过道>issue where being electrocuted by the power grid in the Underground Research Institute would cause re-entry to die before fade into the screen
- Special treatment for Stagnant Streets to prevent the problem of getting stuck after entering (not sure if it will work)
Fixed an <诊所>issue where re-entering the map would trigger the battle immediately after dying in battle
Fixed an issue where older saves from earlier versions of the 2nd week would not get full achievements
Older versions of players can now unlock previously unresponsive or full achievements directly by reading the save
Or after killing the beacon, touch the Law of Covenant (the yellow one) to detect full spell collection
Achievement checks in the ending room are also acceptable
⭕ Optimization and balance adjustments
-Tactical Parry Knife <心眼刀>has no cost [3] → [1] / Chance to Break 66%→ 100% / Cooldown 0→3 / Return Perk 0→3 / Perk Cost 20→25
⭕ To be fixed, optimized, etc
To be fixed:
- Various pick-up points of light cause flashback, the cause of which is completely unknown
-Fang Yu Siyi [13] refreshed
-The Execution Ground of the Chase can be reversed diagonally through the monster's problem
-All kinds of molding, which does not affect the process much, but destroys the immersion
- The text is out of the box, which is not conducive to comprehension
To be optimized:
- Simplified combat system bootstrap for newcomers
- Lag and severe lag in play
- Highlight the word "passive skill" for all passive skills, and don't write TP cost
Fixed an issue where the Underground Research Institute could walk backwards to the Underground Necropolis
-Fixed an issue where the Underground Research Institute could walk backwards to Leqing's storage room
-Fixed an issue with killing Abyss Collectors and Graveyard Collectors
Fixed the Bronze Horseman not removing the execution stance after execution
⭕ Optimization and balance adjustments
- [Important] The number of rounds remaining in the status is now shown to be optimized, please re-adapt to the old players
- Modified <奇美拉花妖>textures
-<冠军><硫酸之王>Added Flaw Resistance to all stages, tentacles, and main body (*0%)
-<要脉看守者>Added Flaw, Stun, Paralysis, and Drowsiness Resistances to the Dancing Phantom status (*0%)
- To <要脉看守者>add the ability to see through if it is in the > of < Mana Condensation [3].
At this time, if the player enters the stance class (including arcane chant), the action will be canceled immediately and the player will enter a defensive state (which is partially controlled and cannot be broken by the shield breaker).
-Reduced <要脉看守者>agility, Pulse Warden's Critical Attack Forward swing changed to Aim
-Accessories <寒雾戒指>are now burned, burned, burned+(Rose Butterfly)*0%
-Spear <刺喉>cooldown increased by 3→6 and stunt cost 25→30
-Spear Built-in Probability Flaw removed
⭕ To be fixed, optimized, etc
To be fixed:
- Various pick-up points of light cause flashback, the cause of which is completely unknown
-Fang Yu Siyi [13] refreshed
-The Execution Ground of the Chase can be reversed diagonally through the monster's problem
-All kinds of molding, which does not affect the process much, but destroys the immersion
- The text is out of the box, which is not conducive to comprehension
To be optimized:
- Simplified combat system bootstrap for newcomers
- Lag and severe lag in play
- Highlight the word "passive skill" for all passive skills, and don't write TP cost
