Hello, hello, and hi! It is I, flower baasket! How's everyone been enjoying Fragile? It's good, I hope?
For those of you that have experienced the harder Reminiscent Mode, it better be hard enough for you! If it isn't, I have two more paths planned, though that'll be in a later update.
Well, either way, you know what time it is. Bug fixes, woo!
Pity was a mistake. Discard nerfs coming soon, stay tuned!
Additions
-Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse
-The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie
Changes
-Sightless is now capped at 8
-Increased the brightness in Stage R
-Increased the Discard requirement for Pity
-The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes
Bug • Fixes
-Reworked how status effects caps are calculated, hopefully fixing the bug in which status effects would sometimes ignore their cap
-Fixed a bug in which Abstract Li An's "Transparent? Is that a color?" passive had an incorrect description
-Fixed a bug in which Regret Rock (Var.) would not proc correctly
-Fixed a bug in which an enemy not playing a Cube could crash the game under unknown circumstances (also the error message for this bug is really funny)
-Fixed a bug in which Heart Cas(t)ing's AI would very rarely crash the game under certain circumstances
