Opening • Statement
Hello, hello, and hi, welcome to July, with yours truly, flower baasket! Lord, has it been a long month...It's been so long we couldn't even afford the • in the announcement title...
Let me tell you, bug testing is not fun! Terrible, terrible, I had to spend so much time fixing shit I never woulda thought of. Doesn't help that even if somebody catches a bug, that doesn't make it easy to replicate. Eugh.
Anyway, anyway, it's not all bad. Because the game is gonna release in a month! Yippee!
As a little treat I have two new videos for you. Coming soon! Sorry...
I couldn't finish them in time. It just wouldn't feel right without adding this one thing. I've been waiting on this one person to get back to be, but once they do I'll get that out as fast as I can!
I'll make another Steam post (or maybe update this one) once I end up finishing that. Hopefully before the end of July.
Now is a good time to advertise my YouTube account, because it'll be posted there first!
But yeah! Since the game's coming out soon, I thought I'd detail a bunch of information about the launch here. Of course, if you have any questions, I'd be happy to personally answer them. I hope I can meet your expectations with this!
Q • A
Ah, there's the dot. Right, let's get on with it!
How much will the game cost?
Might as well start with something simple. Yes, I am charging for this game, but not very much.
Snow • Fall at launch will cost $4.99. It'll be 20% off the first week though, so only $4.00 if you buy fast!
Or wait to buy it, I don't care. More money for me!
How much content is currently in the game?
If you want a simple answer, it's enough content to be worth $5, I believe. But if you're more of a numbers person, I got the numbers for you right here.
1 Side Story (~1 Hour and 30 minutes without skipping dialogue)
8 Challenges
1 Infinite Mode
49 Items (17 Unlockables, total of 66)
49 Cubes/Cards (22 Unlockables, total of 71)
38 Steam Achievements
3 Characters (each with one variant, total of 6)
It's hard to put a number on a game like this, since it was designed around getting all the achievements. However, I will say that my acquaintance has 12.1 hours on the game as of writing, and is missing one achievement.
...Granted, they did also abuse a bunch of bugs and OP items, so it might take you even longer. Or even less time, who knows.
Just take that with a grain of salt, but you'll have a fair amount of content. At least until I can get an update out.
Difficulty?
Hm...now that I've had somebody play it, I can say this with certainty. This might be a bit strange, considering where this game comes from, but...
...this game is kinda easy.
There are parts where I believe some players will get tripped up (looking at you, painter), but I think the difficulty for this game is fairly low.
I don't plan for it to be easy forever, it's just because I didn't go too crazy with the fights in this Side Story. Of course, as the first ever Side Story, I wanted it to be kind of chill in that regard.
Sorry if you're disappointed by that. You'll get your difficulty spike soon. Heavy emphasis on the soon.
What is the tone of the story?
I've said this before, but I don't think I'm a very good writer. Though, I think this game is fun to read.
There's still some angst in the ending cutscenes of the Side Story and in some of the implied lore, but this game is very silly.
If you've been reading the Steam posts, you'll know exactly what type of writing to expect from this game.
How hard is this game to run?
Not very.
If you're worried about if you can run this game, don't be!
My computer, which I consider to be fairly mediocre, runs this game perfectly fine! Even when recording, it doesn't give me many issues.
Who cares, when is the game releasing?
LATE AUGUST ! ! !
More details will be posted once we get closer, but that's the ETA as of right now.

Thank you very much, everyone! I hope this will be a wonderful launch!
