Update 1.5 is out now!
💻 Update 1.5 brings new options and a bunch of quality of life improvements to further improve the gameplay experience of GameOn!.
📢 New scenery
A part of the main map has been redesigned as a farm section. To add more life to the main map, a total of 15 npc's have been added, including farmers, children and dancers.


🎨 UI improvements
UI of contracts has been improved, now showing the portrait of the npc performing contracts. When performing multiple contracts the screen will no longer clutter. Contracts will be automatically collected inside a scrollview panel for a more organized layout.

Released projects now also display their poster on screen during active sales for better visual feedback.
The management menu has received an overhaul as well, now including icons and a different layout.
🖌️ New default art has been added
New company logo's:
30 brand new company logo's
New posters:
4x RPG genre
1x Adventure genre
2x Strategy genre

📅 New options 'under the hood'
A couple of new game options have been added for more control over some settings.
Players are now able to view and limit / set a target FPS.
Players with multi-monitor setup are now able to better control what happens when multitasking or streaming while gaming with a new 'focus' option.
Players are also able to better select their prefered window setup. Next to the existing fullscreen option, 2 new options have been included, borderless and windowed.
🆕 New difficulty profile
A new difficulty profile has been added 'very easy'. This will provide for a relaxed gameplay experience where players are able to focus on creative tasks or exploring the different game mechanics.
💻 Full changelog v1.5:
New features
Added: published games now display their poster during the active sales period for better visual feedback.
Added: 30 new default company logo’s.
Added: UI icons inside the management menu for better visual communication.
Added: a new option to control if the game pauses or not when losing on screen focus, e.g. multitasking with multi-monitor setups or when ALT-TAB out of window.
Added: an FPS limiter inside the main menu options to support more system diversity and FPS control.
Added: an FPS displayer inside the main menu options menu to be able to monitor the current FPS.
Added: substituted the toggle / checkbox for fullscreen with a more enhanced version that allows for these modes:
Fullscreen
Borderless
Windowed
Added: a new difficulty profile: ‘very easy’ intended for a very relaxed gameplay experience focusing on creativity and exploration of all game mechanics.
Added new game posters for these genres:
4x RPG
1x Adventure
2x Strategy
Added: UI contracts are now displayed in a scrollview panel when 5 or more contracts are simultaneously active to reduce screen clutter and improve HUD layout.
Added: contracts on screen panels and inside the contract menu now display a character portrait to visually indicate which npc is performing the contract.
Added: new scenery on the map:
Farm scenery
Added: 15 city npc’s for added immersion.
3 NPC farmers
5 NPC children
3 NPC dancers
1 NPC hobo
1 NPC jogger
1 NPC waiting for bus
1 NPC construction worker
Added: Main Logo on main menu.
🔄 Changes
Changed: improved the contract status of staff members to be more accurate when staff is assigned to a contract, but still enroute towards the contract location.
Changed: fullscreen option toggle / checkbox has been removed.
Changed: made some minor changes to the main menu options UI layout.
Changed: the UI layout of the management menu.
🛠️ Bug Fixes
Fixed: updated the navmesh for npc’s after update 1.4.
Fixed: added missing sfx for contract dropdown UI interfaces.
Fixed: a missing reference to updating engineer contracts when unlocking contracts of any size.
Fixed: Loading a saved file will restore ongoing contracts better than before. In some edge cases this can still cause incorrect UI to display on screen. Starting or finishing a contract will reset all values involved inside the contract system to their correct values.
