February Devlog
So, first devlog on Steam. I don't have a fixed timeline for these, but I think it's about time I reported some progress. I've updated the demo to include some of the new features as well, so go ahead and give it a try!
Here's a quick video summary:
Next release
The next release will be around the end of March/start of April, which is going to be when I enter Steam Early Access.
UI/UX improvements
Some feedback from a former colleague and from demoing at the Galway Game Devs meetup this month was to improve cutscenes and add some colour-coding for the planning stage.
Cutscenes will not advance unless you, the player, manually clicks a button. This should allow you to read at your leisure. I've also adjusted the size and position of the in-mission dialogue.
Planning now uses colour-coded arrows and buttons to highlight particular things. I've tried to make that usable for anyone with colour-blindness, using a 3rd-party filter to simulate it in Godot. The auto-generated thumbnail for the video version actually shows that filter in effect.
New levels
I don't show this in the video, but there will be two new levels. The first involves your Runner friend getting onto a rooftop to scout out an old police station, and the second will involve her sneaking out of said police station. As usual, you'll provide overwatch/sniper cover.
Potential achievements/rewards
I'm considering adding achievements. Obviously, there will be ones for completing the game, but I'm also thinking of adding ones for:
- Destroying the target before the Runner gets there.
- Completing a level without being detected.
- Falling in the water.
- Completing the game with Big Head Mode enabled.
Did I just include that last one? Errr...yes. I'm considering making that a reward for beating the game, purely because I think it's funny!
I'm going to shut up now. See you in the next one, and feel free to try out the demo!
-Aceade
