Dear Players, After extensive adjustments and refinements, we’ve optimized the gameplay and UI!

[The test is scheduled to begin this Wednesday],
and all interested players are welcome to Join us!
Let’s look at the updates below~
Gameplay Updates
= Victory Missions Remake=
Based on feedback from the last test, we’ve redesigned gameplay and updated role descriptions:
Heretic: Win by actively commit suicide during your own turn.
Butcher (formerly Demon): Win by personally eliminating two characters.
Magician (formerly Deity): Copy and complete the inspected character's victory mission.
Pharmacist (formerly Angel): After shooting ends during your turn, ensure all four characters' HP distinct and none at full health.
= Pharmacist Skill Rework =
Players found the original Angel/Deity mechanics unclear. With the new victory missions, the Angel’s skill no longer fits the play, so we’ve reworked the Pharmacist’s skill:
Old Angel Skill: Protect a player from fatal damage for one reload round.
New Pharmacist Skill: Heal 1 HP to a selected player.
UI Updates
= "Nightfall" Animated Effects =
To enhance immersion, we’ve added dynamic animations to the "Nightfall" phase.

= Core Combat Interface Revamp =
The old UI no longer aligns with updated gameplay. We’ve overhauled combat displays for clearer information and simple interactivity!

Future Update Preview
Saori’s exclusive victory animation
New player tutorial rework
Main menu UI/background redesign
Sound effects & BGM upgrades
3D character atlas

And more to come...
