It's finally here - thank you everyone for your patience. A couple notes - please remember this a beta and things are subject to change. We appreciate constructive feedback too!
General
New class icons and skill icons by our new artist Chase (these don't show in the perk tree yet, that is still a WIP)
These new graphics are a sneak peek for what we have planned in our transformational Art and UI update
1 new inventory item
1 new general achievement
2 new secret achievements (I didn't forget about my secret finders!)
Added thief content to the Profile with tracking for class level, luck, shop items, perks, discovered treasures and achievements
Updated credits to show the new team members!
Disabled the "demo complete" pop up screen (since this content is beyond the demo now)
Added a decimal point to the global achievement bonuses to better accurately reflect the whole bonus
Fixed some math on the Global XP Reduction stat
Nerfed the Global XP Reduction to +0.25% per achievement rank instead of 1% (still an overall buff, since it compounds with each level)
An unbelievable amount of small improvements and bug fixes, lol
Farmhand
Level cap can now reach 85
Hardiness now capped at 208
New shop item
New perk
Farmhand book "The Incomplete Guide to Farming" total buff reduced from 44% to 20%
Added a slight pitch randomizer to the farming sound effect as an experiment (trying to reduce sound fatigue)
Sleep Restored Per Second rebirth stat scaling is stronger earlier, but scales much slower
Squire
Level cap can now reach 85
Might now capped at 208
New perk
New enemy in Dungeon 4
That, But Do It Faster book now costs 10x less
Researcher
Level cap can now reach 85
Wisdom now capped at 208
New perk
New research subject - Subterfuge (can you guess what it's for?)
Two new research books (for the new subject)
Can no longer put points in lore (or subterfuge) research perks if you don't have the corresponding research unlocked
Research progress bars now properly keep their progress when they are stopped/resumed
Thief
New class - level cap can reach 30
New rebirth stat - Luck, capped at 68. Every class benefits from Luck
New gameplay - Heists; a sequence of encounters that take place within a district of HFI's kingdom. All of the thief gameplay is based on RNG, which is why all of their stats are "ratings". For example, you will need more investigation rating for future districts in order to get a meaningful bonus
New passive system - Loot generation; passively generate a currency called Loot to buy treasures. Works offline.
New collectables - Treasures; collect these to power up not just the Thief but other classes too! Find some never before seen buffs (like improving Backup Bonus time!)
2 new active skills - Thieves Tools and Stealth. Skills use a charge system that refreshes when starting a new heist
9 new shop items
18 new perks
3 new story prompts
9 new achievements
Map icon for Thief
I hope you all enjoy! Just as a reminder, the beta is only available on Steam. While I do the occasional opening for free signups, generally people sign up on my Ko-fi page for access. If you can't wait, feel free to check it out, but please don't feel pressured. Thanks everyone, there's more awesome stuff coming!
~Saizon
