<*͜𒅋 General
- Castaway is now the default boat.
- Card rarity is no longer random. Previously, you'd roll a dice and you'd get shown a stat with rarity of (1-5). Now, rarity indicates progression along that path. For example, if you choose ("BULLET DAMAGE") common, you have acquired that card, and if you get shown ("BULLET DAMAGE") again, you'll be shown BULLET_DAMAGE rare. This means you can now complete "stat trees" and focus more on min/max certain aspects of your build. The following card continues to be better than the last card (uncommon provided better stats than common), etc.
- Added a setting in the shop to reset all unlock progress. (WIP)
- Added UI to display upgrades and how much of each stat you've upgraded.
<*͜𒅋 Balance
- Castaway nerfed. 1 hardpoint now (2 => 1)
- Tome enemies no longer increase with enemy count.
- Remove fireball tome.
- Add a tome that effectively removes reload time (-99%)
- Enemy count is doubled by default (2x)
- The later waves (minute 5+) adjusted to be harder.
<*͜𒅋 Bugs Bugs Bugs
- Tome wasn't playing audio when picked up
- The big redclaw crab hitbox was incorrect size.
