First things first, get on over to the new Mailstrom Discord and stake your claim on what will no doubt be some of the most coveted social territory on the internet: https://discord.gg/sDvkH5gQNJ
We had a pretty big week of feature-making and bug-hunting, with advances including:
* All-new melee system - now when you pull something out of a parcel that ISN'T a gun, you can swing it at the baddies and do some damage. This comes with a bunch of new items, including hockey sticks, cricket bats, chainsaws, and every once in a while... KATANAS (Steam doesn't like YouTube shorts links, but you can find some footage here: https://www.youtube.com/shorts/MS_84O_BNoA )
* Item icons in the inventory section - now you can tell what you're holding, even when it's not equipped.
* New Assessment System - groups missions into bundles of three. You've got to pass two of three to advance to the next rank. If you fail the first two, you enter SUDDEN DEATH, where you've got to get a perfect delivery score to advance. Otherwise, you get the dreaded PIP! No, this is not directly informed by actual events in the lives of the developers.
* New mission selector - now the missions offered to your team will range from "appropriate to your current experience level" to "probably way too hard for you," giving you a choice to get into trouble in pursuit of some extra cash!
* New NPC hunting behavior - depending on current difficulty level, some monsters will have the ability to seek out players who are outside of their direct line of sight. This makes the ends of missions a little more spicy.
Next week, we're starting to batten down the hatches to get this game turned into a playable demo! If you're interested in participating in our upcoming closed beta, hit us up on Discord!
