Hello Dignauts! 🚀
This update focuses on polish, stability, and immersion, especially around the cave experience.
Several rough edges have been smoothed out, and a few demo-breaking issues have been resolved.
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✨ NEW – Cave Experience
New cave entrance and transition
HUD is now hidden inside the cave
Added echo sound modifier inside the cave
🔄 IMPROVED – UI & Feedback
Improved message and alert system (visuals, sounds, and behavior)
Added a permanent inventory indicator to the HUD
Added a low health warning indicator
Cave entrance icon now has a distinct color on the radar
Added a proper loading screen
Added more ambient tracks during excavation
🎮 IMPROVED – Flow & Stability
Fixed terrain issues at the cave entrance
Fixed music transition issues when entering the cave
Fixed portal getting stuck and not finishing the demo
🐛 OTHER BUG FIXES
Fixed oxygen bar slider in the shop being visually interactable
Fixed “New Mineral” message not appearing after overwriting a save
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We’re preparing Dignaut for the upcoming Steam Next Fest.
Your feedback on pacing, atmosphere, and first impressions will directly shape the demo players experience during the event.
As always, thank you for the feedback — it continues to directly shape Dignaut.
More improvements are already in progress.
