Hunter: Into the Abyss – Development Update
Hey everyone! Here is a quick introduction about the game, what it's currently being done, and the plans for the future.
About the Game
Hunter: Into the Abyss is an ARPG-Roguelike with a strong focus on polished, fast-paced combat and deep replayability.
The game features both handcrafted and procedurally generated maps, creating a balance between designed experiences and unpredictable challenges. You'll have access to a wide variety of skills and upgrades, many of which interact with each other—turning arrows into explosive projectiles, causing chain reactions, and amplifying elemental effects. Every run is unique, requiring you to adapt to new skills and enemies each time you enter the abyss.
Launching in 2025 | Wishlist
https://store.steampowered.com/app/3450880/Hunter_Into_the_Abyss/?beta=1
Development Progress
Right now, I’m working on:
- Adding more skills
- Expanding the roster of enemies, with multiple different attacks
- Finalizing procedural map generation
I've also brought in UI designers, sound designers, and composers to enhance the game's visuals and audio. Expect an update soon with improved UI and an updated trailer! Besides, I've updated the Steam capsule which now looks much better.
Playtests & Release Timeline
Closed beta / playtesting – Tentatively planned for March.
Public demo – Following the playtests.
Full release – Aiming for late June or July, though it's still too early to say for sure.
Join the Community & Stay Updated
Wishlist the game on Steam! It helps a lot with visibility.
If you're interested in playtesting, keep an eye out for announcements!
Let me know what kind of skills or enemies you'd love to see in the game!
I’ll be posting updates every couple of weeks to keep you all in the loop. Thanks for following the game’s development—I can’t wait to share more soon!
Also, you can join the discord now 👇

Twitter: https://x.com/angelrdev
Reddit: https://www.reddit.com/r/HunterIntoTheAbyss/
