Additions:
Skill Tree Sprites - Now Revival, Luna Enemies, and Level Orbs Nodes have sprites.
Hitmarker Shader - Enemies hit will now flash orange for a brief period to represent getting damaged.
Visual Indicators for Scrolling - Perk Point menu and Skill Tree menu now have a mouse / gamepad to represent how to navigate.
Reworks:
XP System - XP requirements have changed, levels require roughly double the xp to reach levels, level-up rewards have doubled in power, level scaling has been significantly reduced at higher levels.
Jetstream - No longer gives saving grace, instead provides 75% damage reduction on contact with enemies and bullets. Smash into those asteroids head first!
Movement - Mouse Controls have been removed. Sorry Mousers, WASD is now your only option.
Fixes:
Jetstream WASD - Now should force turbo mode on, instead of.. doing nothing.
Jetstream Overheat - Jetstream should no longer overheat the new turbo bar.
Boss Arrows - No longer creates multiples.
Skill Tree Node Hovering - Should now properly change the mouse icon when hovering.
Icyene Paths - These will now display properly when Icyene is off-screen.
Enemy Portals - These were massive for small enemies, or bullets. Now size has been adjusted to match.
Health Upgrades - These were severely underpowered, and have been doubled as a result.
Going Forwards!
Major Overhauls - Astrolite is going to be receiving a major overhaul in the upcoming month, shifting the game significantly further towards RogueLIKE elements, with popular inspiration from Vampire survivors and the Binding of Isaac being introduced.
