NEW HERO^
To celebrate the end of Next Fest, we’re bringing out our first new hero: Space Ace - The Spaceman. To select him, press 1 or 2 on the keyboard or the D-Pad on controller before starting the game. We also made a lot of improvements for multiplayer stability and general QOL.
We learned a ton during Next Fest and we can’t thank you enough for everyone who took the time to email us, share thoughts, and tell us what the game needs. If you ever want to spitball ideas, you can always reach us through email.
We’re going to keep patching the demo like it’s an Early Access release, and we hope you keep playing and letting us know if we’re doing your ideas justice. Our release goal is still aimed at March but we’re giving ourselves a tiny bit of extra time to bring the game into the true Nonsense and whacky state you all expect. We’ll keep you updated.^^
Thank you so much to the thousands of you who have joined us so far. We really appreciate it.^^
Patch Notes - Demo v0.5.8
Highlights
New hero: The Spaceman
Major multiplayer optimization and stability improvements
QOL changes, AI fixes, and UI fixes
New
NEW HERO - SPACE ACE: THE SPACEMAN

Basic Attack: Starlight Ricochet
Fire stars that ricochet to enemies in range.
Ultimate Attack: Black Hole
Drop a Black Hole from the heavens, pulling in all enemies in range. Any enemies unlucky enough to reach the center are instantly executed.
MULTIPLAYER
Multiplayer is evolving fast but we want to make sure it’s always in a playable state, even while we’re pre-Early Access. Previously, heroes, soldiers, workers, archers, and players were created from multiple different pieces (head, hands, legs, shoes, etc). This was heavy for the network and players were feeling it. This patch is a big step toward smoother co-op.
All in-game characters are combined
Irrelevant objects are now dormant where the network is concerned
Fixed an issue with enemies updated their energy levels, causing significant unnecessary network calls
Fixed an issue with replication stats being far too high for most objects in the game
Optimized the Game States replication priority
Changes
PLAYER
These will better match the animation with the wood and gold actually being collected. Player basic attack range is also being increased.
General
Sped up wood cutting animation speed by 25%
Sped up mining animation speed by 125%
The Ninja
Increased the Basic Attack range from 1500 -> 2000
The Spaceman
Increased the Basic Attack range from 1500 -> 2000
Fixes
CRITICAL
Fixed an issue where rerolling in multiplayer would cause the next selection to count for all players, leaving other players without upgrades
PLAYER
General
Fixed players continuing to animate even after the object is destroyed that they are farming
Fixed being able to move around and do things during battle upgrade selection
Pal
Fixed damage numbers from flame aura's not showing the numbers
HEROES
Battle Bots
Reduced Idle Radius from 500 -> 150
Reduced Idle Radius cushion from 100 -> 50
DEFENSES
Battle Archer
Fixed battle archers stopping their attack even with enemies nearby
UI
Fixed null references on the Grab and Upgrade tutorial
Fixed the Grab and Upgrade Tutorial not turning off in the background
Reduced the delay for recheck on the Grab and Upgrade tutorial
IN-GAME
Fixed the floating Finger showing above the crystal at level 1
This patch covers all of the changes from the last 6 days. Thank you so much for being with us through our growth process. We appreciate all of the feedback, wishlists, and support you give us. Please continue to leave feedback. We read it all and will happily implement anything that fits the game and our goals for it. We’ll keep making it more fun and more interesting. Thank you so very much for playing our game. We really appreciate it a lot.^^

