TURRET PERMA DEATH REMOVED!^
We’ve been truly humbled by the amount of feedback we received on day one of Next Fest. The best part is that you were honest, even if that meant it wasn’t all positive. Over the last 2 days, we pushed hard to get as much of that feedback into the game as possible.
A really big shout out to everyone who submitted a feedback form. We read every single one and we’ll respond to everyone who left their email.
As more feedback comes in, we’ll keep pushing updates throughout the week. We really hope you enjoy this patch. Thank you so much for playing our game and keep an eye out for more updates soon.^^
Patch Notes - Demo v0.5.7
Highlights
This patch is big so we'll give you the highlights just in case.
New multiplayer map with 2 lanes
Turrets no longer die forever
A big balance pass across workers, economy, and defenses
New
New Map - The Castle
Difficulty is really tricky in a game that supports multiplayer and solo play. We want to be careful with who we cater to so no one feels left out. This new map is a choice for both solo players and multiplayer. We hope you enjoy it.
Enemies come from 2 lanes
More Workers
More Resources
More Defenses

Defenses
Permanently losing defenses is fun for no one. A big thank you to Apoc for listing out the challenges here. Going forward, turrets will no longer permanently die. They will also heal like normal units between waves.
Gatling Turret
New: Turrets no longer die forever and are revived after each wave
New: Explosion FX when the Gatling Turret dies
Tutorial
There are still quite a few things we don't explain well enough but we'll get there. In this patch, we'll help players understand the crystal is upgradeable. Thanks d_no for the suggestion and voicing your frustration about this.
New pop up and crystal indicator after defeating the first wave that lets you know to upgrade the crystal using monster souls
Changes
General
Chance for Pal upgrades increased from 40% -> 45%
Waves
Farm time reduced on Map 1 and 2 from 45 -> 30 seconds
Main Crystal
Increased the height on the stars to stop blocking the currency cost
Centered the stars
UI
Removed the "Thanks for Playing" screen from controller support
Note: It wasn't working properly so we'll squash the bugs and put it back in
Heroes
Derek
Reduced Derek's idle radius from 500 -> 150
Reduced Derek's cushion for idle radius from 100 -> 50
Player
Jump cost reduced from 5 -> 4
Dash / Dodge cost reduced from 10 -> 8
Flame Pal
Damage increased from 0.5 -> 1
Workers
Gathering speed increased by 50%
Movement speed increased from 500 -> 600
Economy
All gold mine capacity has been doubled
All Tree capacity has been increased by ~33%
Defenses
General
Defenses revival HP increased from 25% -> 50%
Defenses heal after each wave increased from 15% to 50%
Battle Soldier
Reduced idle radius from 300 -> 150
Reduced cushion for idle radius from 100 -> 50
Battle Archer
Reduced idle radius from 400 -> 150
Reduced cushion for idle radius from 100 -> 50
Gatling Turret
Health reduced from 15 -> 5 (scales 5 per level)
Damage reduced from 1 -> .5 per shot (scales 0.5 per level)
Now applies attack range bonuses from team upgrades
Now applies critical chance bonuses from team upgrades
Now applies critical damage bonuses from team upgrades
Swinging Axe
Health increased from 100 -> 200
Enemy Balance
Lieutenant Nightmare
Increased ultimate ability cooldown from 2 -> 4 seconds
Treant Minion
Increased health from 50 -> 60
Map Changes
Removed a lingering particle system
Sound
New player music volume increased from 20% -> 40%
New player master volume increased from 50% -> 75%
Fixes
There were a lot of issues going on with the AI failing for one reason or another. This patch looks to squash all of them. This should remove a large amount of the frustrations from losing due to Derek or your units deciding they are done fighting. If you see any other instances of this, please let us know and we'll get it fixed ASAP.
Critical
Fixed not being able to apply settings from the Title Screen
Fixed Battle Soldiers just randomly standing around
Fixed Battle Archers just randomly standing around
Fixed Battle Soldier AI locking up after revival
Fixed Battle Archer AI locking up after revival
Fixed Derek's AI locking up after revival
Fixed Battle Bot's AI locking up after revival
Fixed being dead and going back into the next game and still being dead
Fixed an issue where Player 2, 3, or 4 could pause the game and leave, leaving the rest of their friends locked and frozen
Fixed Derek's AI breaking after using his ultimate ability
In-Game UI
Fixed Archery Range stars showing a max of 3 / 5 stars when completely maxed out
General UI
Fixed Controller and Keyboard UI showing twice for solo players
Fixed Derek's UI and upgrades still visible after winning / losing and playing again
In Game
Fixed house on level 1 showing 100 wood cost instead of 40
Fixed loot not disappearing
Fixed not being able to pick up health boosters when maxed
Fixed health boosters never disappearing when this happened
Fixed not being able to pick up stamina boosters when maxed
Fixed stamina boosters never disappearing when this happened
Fixed some trees in Tier 2+ showing tutorials to players
Fixed some gold mines in Tier 2+ showing tutorials to players
Fixed house on level 2 showing 100 wood cost instead of 45
Fixed Workers being frozen in-between waves and never restarting movement on their own
Heroes
Derek
Fixed not always playing his death animation
Fixed healing after the wave properly
Battle Bot
Fixed not always playing their death animation
Fixed healing after the wave properly
Defenses
General
Fixed reviving after the wave also healing after the wave (separate from the normal heal)
Battle Soldier
Fixed body and gear shadows not showing
Fixed not returning to their post after the wave ended
Fixed not always playing their death animation
Battle Archer
Fixed body and gear shadows not showing
Fixed not returning to their post after the wave ended
Fixed not always playing their death animation
Fixed Derek not always playing their death animation
Fixed Battle Bot not always playing their death animation
Player
Fixed flame shield still showing when ending a game and going back in
Fixed the Pal Flame Shield showing the particle on enemies even when the player was dead
Lighting
Fixed lighting on stage one showing darker than usual shadows
Sound
Fixed loading in a level playing the battle music instead of title screen music
This patch covers all of the changes from the last 2 days. Thank you again for all of the feedback, wishlists, and general support. Please continue to leave feedback. We read it all and will happily implement anything that fits the game and our goals for it. We’ll keep making it more fun and more interesting. Thank you so very much for playing our game. We really appreciate it a lot.^^

