Nerf Hammer & Buff Hammer^
While the game is building into a more solid state, it’s really important that we keep a close eye on balance. It can be demoralizing to see a run fail due to a group of tanky trees and a streak of bad luck upgrade-wise, so we’re fixing that. We’re also fixing a lot of bugs and adding more gold to the economy.
We also want you to feel stronger, so we’re improving defenses by a lot and giving them small heals in between each wave. Next patch, you can expect your units to revive after a failed wave.^ We’re also making sure you receive an upgrade every wave. This should make each wave feel more rewarding.
Next week, expect a bigger level with 2 lanes and, with any luck, a new hero.^ We look forward to seeing you at Next Fest.^ And thank you so much for playing our game.^^
Patch Notes - Demo v0.5.5
New
Defenses Heal Between Waves
While this is just a stopgap for next week's update, we've made it so that defenses heal between waves. We wanted to make it a bit rewarding if you're able to keep them alive. We're also introducing a full heal when upgrading a defense's stars.
All Defenses
Heal 15% of max health between each wave
All defenses heal to full with each upgrade
World and Resources
Added an additional villager house to crystal level 2
Changes
Waves
Time in-between waves increased from 35 -> 40 seconds
Time before waves initially spawn increased from 15 -> 30 seconds
Battle Upgrades
Battle Upgrades are now received every wave -> Up from every 2 waves after wave 5
Defenses
Turret base health increased from 10 -> 15
UI
Added an outline to the Battle Upgrade screen text
Enemy Balance
Treant's are a nuisance so we're reducing their early game impact by quite a bit
Treant Minion health reduced from 100 -> 50
Fixes
Defenses
Fixed Battle Archers not being cleaned up in-between waves
Fixed Battle Soldiers not being cleaned up in-between waves
Fixed an issue where defenses did not receive any stat boosts from stars unless receiving a team upgrade for that stat
Fixed turrets pulling the stars from Battle Soldiers for their upgrades
Fixed being able to upgrade Battle Soldiers when they have all died
Fixed being able to upgrade Battle Archers when they have all died
In-Game
Fixed the crystal not showing the correct amount of resources for players 2, 3, and 4 until touched
Fixed the level 2 crystal villager house showing 100 wood instead of 35
General UI
Fixed Discord not attempting to open in the app
Player
Fixed casting ultimate while dead and it locking your movement forever
Fixed casting basic attack while dead and it locking your movement forever
Fixed being able to grab invisible objects
Fixed jumping while dying causing players to fall through the map
Sound
Fixed music restarting every wave
This has been an eye opening week for us and this patch covers all of the changes from the last week. Please continue to leave feedback. We read it all and will happily implement anything that fits the game and our own goals for it. We'll continue to make it more fun and more interesting. What’s next? A bigger level with 2 lanes, more enemies, and hopefully a new hero.^^ Thank you so very much for playing our game. We really appreciate it a lot.^^

